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rules:unarmed_combat [2025/07/05 21:43] – Ron Helwig | rules:unarmed_combat [2025/07/11 00:03] (current) – Ron Helwig | ||
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- Compare total to the target’s **Evasion** | - Compare total to the target’s **Evasion** | ||
- Apply damage normally based on thresholds | - Apply damage normally based on thresholds | ||
- | - Increase your **Action Load** by the strike’s **Cost** (typically | + | - Increase your **Action Load** by the strike’s **Cost** (**1** |
Unarmed strikes deal **bludgeoning damage** unless otherwise specified. | Unarmed strikes deal **bludgeoning damage** unless otherwise specified. | ||
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- Target makes a **contested check** using **Reflex**, **Ingenuity**, | - Target makes a **contested check** using **Reflex**, **Ingenuity**, | ||
- | <WRAP notice> | + | 📘 **If successful** |
- | 📘 **If successful:**  | + | |
- | - Target is **Grappled** | + | |
- | - They **can’t move** | + | |
- | - They suffer **disadvantage** on attacks and some checks | + | |
- | Â | + | |
- | </ | + | |
Maintaining a grapple requires a **contested check** at the start of each round, but does **not** increase your Action Load. | Maintaining a grapple requires a **contested check** at the start of each round, but does **not** increase your Action Load. | ||
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- Satyr **hoof kick** – 1d8 bludgeoning | - Satyr **hoof kick** – 1d8 bludgeoning | ||
- Dragonborn **tail slap** – 1d6 bludgeoning | - Dragonborn **tail slap** – 1d6 bludgeoning | ||
+ | |||
+ | <WRAP todo> | ||
+ | Rewrite these to refer to Species Features | ||
+ | </ | ||
</ | </ |