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rules:unarmed_combat [2025/07/05 21:43] – Ron Helwigrules:unarmed_combat [2025/07/11 00:03] (current) – Ron Helwig
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 - Compare total to the target’s **Evasion** - Compare total to the target’s **Evasion**
 - Apply damage normally based on thresholds - Apply damage normally based on thresholds
-- Increase your **Action Load** by the strike’s **Cost** (typically **1**)+- Increase your **Action Load** by the strike’s **Cost** (**1** or as specified on the Feature card)
  
 Unarmed strikes deal **bludgeoning damage** unless otherwise specified. Unarmed strikes deal **bludgeoning damage** unless otherwise specified.
Line 32: Line 32:
 - Target makes a **contested check** using **Reflex**, **Ingenuity**, or **Fortitude** - Target makes a **contested check** using **Reflex**, **Ingenuity**, or **Fortitude**
  
-<WRAP notice> +📘 **If successful** the Target is **Restrained** 
-📘 **If successful:**  Â +
-Target is **Grappled**  Â +
-- They **can’t move**   +
-- They suffer **disadvantage** on attacks and some checks +
- +
-</WRAP>+
  
 Maintaining a grapple requires a **contested check** at the start of each round, but does **not** increase your Action Load. Maintaining a grapple requires a **contested check** at the start of each round, but does **not** increase your Action Load.
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 - Satyr **hoof kick** – 1d8 bludgeoning   - Satyr **hoof kick** – 1d8 bludgeoning  
 - Dragonborn **tail slap** – 1d6 bludgeoning - Dragonborn **tail slap** – 1d6 bludgeoning
 +
 +<WRAP todo>
 +Rewrite these to refer to Species Features
 +</WRAP>
  
 </WRAP> </WRAP>