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rules:stress [2025/07/02 22:59] โ€“ Ron Helwigrules:stress [2025/07/10 23:32] (current) โ€“ Ron Helwig
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 ## โš–๏ธ What Is Stress? ## โš–๏ธ What Is Stress?
  
-- Stress is a **temporary resource** that rises when you **strain your focus or willpower**+- Stress is a **measure** of how much pressure you're under that rises when you **strain your focus or willpower**
 - If Stress is at **maximum**, and you gain more: - If Stress is at **maximum**, and you gain more:
   - You take **1 HP damage** per point you **cannot mark**   - You take **1 HP damage** per point you **cannot mark**
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 ## ๐Ÿ”ฅ Abilities That Use Stress ## ๐Ÿ”ฅ Abilities That Use Stress
  
-Some **feature cards** allow you to **spend Stress** to:+Some **feature cards** allow you to **mark or gain Stress** to:
  
 - **Reroll** a failed Aspect Check   - **Reroll** a failed Aspect Check  
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 - **Sorcerer** โ€“ Gain 2 Stress to **amplify or recover** a spell   - **Sorcerer** โ€“ Gain 2 Stress to **amplify or recover** a spell  
 - **Monk** โ€“ Remove 1 Stress if you end your turn **without taking damage** - **Monk** โ€“ Remove 1 Stress if you end your turn **without taking damage**
 +
 +<WRAP todo>
 +- Rewrite these examples to refer to Domains instead of classes/archetypes
 +- Rewrite the outer list to refer to finalized options
 +
 +</WRAP>
  
 </WRAP> </WRAP>
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 <WRAP warning> <WRAP warning>
 You may only use Stress **if a card explicitly allows it**.   You may only use Stress **if a card explicitly allows it**.  
-No spending Stress unless a feature grants that option. 
 </WRAP> </WRAP>
  
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 <WRAP caution> <WRAP caution>
-Stress damage **bypasses armor** and cannot be resisted.+Stress damage **bypasses armor** and cannot be resisted. Resistances and Immunities do not apply.
 </WRAP> </WRAP>