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rules:start [2025/07/02 17:56] Ron Helwigrules:start [2025/07/05 19:03] (current) Ron Helwig
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 ## What Makes This System Different ## What Makes This System Different
  
-- ❌ No classes or levels — choose two **Domains** to define your character+- ❌ No classes or levels — choose two **Domains** from a large selection to define your character
 - 🎲 All rolls use **d4 dice pools** — based on your Aspect values - 🎲 All rolls use **d4 dice pools** — based on your Aspect values
 - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement
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 - You can read straight through or skip around freely - You can read straight through or skip around freely
  
-Every part of the system stands alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional.+Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]*
  
 > See the [[::principles|Principles]] page to learn more about the philosophy behind the system. > See the [[::principles|Principles]] page to learn more about the philosophy behind the system.