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rules:start [2025/06/28 22:58] – Ron Helwig | rules:start [2025/07/05 19:03] (current) – Ron Helwig | ||
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This system replaces traditional RPG classes and levels with a flexible framework built from: | This system replaces traditional RPG classes and levels with a flexible framework built from: | ||
- | - **Domains** — modular archetypes that define your character | + | - **Domains** — modular archetypes that define your character’s focus and growth |
- | - **Aspects** — attribute pairings that drive action resolution | + | - **Aspects** — attribute pairings that drive action resolution |
- | - A unique **d4-based dice pool system** — using small dice for fast, expressive rolls | + | - A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects |
- | Characters grow by what they do, not what class they picked. Progression is narrative-driven, | + | Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, |
## What Makes This System Different | ## What Makes This System Different | ||
- | - ❌ No classes or levels — choose two **Domains** to define your character | + | - ❌ No classes or levels — choose two **Domains** |
- | - 🎲 All rolls use **Aspect Dice** — d4 pools based on attribute pairings | + | - 🎲 All rolls use **d4 dice pools** — based on your Aspect values |
- | - 📈 Modular growth through **Domain Tiers** | + | - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement |
- ⚔️ Streamlined action economy — actions consume dice from your pool | - ⚔️ Streamlined action economy — actions consume dice from your pool | ||
- | - 🛡️ Realistic durability | + | - 🛡️ Realistic durability |
- | - 🧥 Supports unarmored and armored defense | + | - 🧥 Supports |
- | - 🧭 Progression is tied to **use**, not XP | + | - 🧭 Progression is tied to **use and development**, not XP |
- 📚 Designed for focused, story-rich, time-limited campaigns | - 📚 Designed for focused, story-rich, time-limited campaigns | ||
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- A more intuitive and narrative-driven way to grow characters | - A more intuitive and narrative-driven way to grow characters | ||
- Rules that work for both kids and adults | - Rules that work for both kids and adults | ||
- | - Fewer overloaded spell lists and niche edge-case | + | - Fewer overloaded spell lists and edge-case |
- Built-in support for gritty survival or epic fantasy | - Built-in support for gritty survival or epic fantasy | ||
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- You can read straight through or skip around freely | - You can read straight through or skip around freely | ||
- | Every part of the system | + | Every part of the system |
> See the [[:: | > See the [[:: | ||
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- 📊 [[rules: | - 📊 [[rules: | ||
- | - 🎲 [[rules: | + | - 🎲 [[rules: |
- 😩 [[rules: | - 😩 [[rules: | ||
- ⏱️ [[rules: | - ⏱️ [[rules: | ||
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- 🧬 [[rules: | - 🧬 [[rules: | ||
- 📈 [[rules: | - 📈 [[rules: | ||
- | - 🧠 Optional mechanics for teamwork, | + | - 🧠 Optional mechanics for teamwork, |
## Handbook Table of Contents | ## Handbook Table of Contents | ||
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<doctoc includeheadings=2 /> | <doctoc includeheadings=2 /> | ||
- | <doctoc start=rules: | ||