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rules:start [2025/06/22 17:59] Ron Helwigrules:start [2025/07/05 19:03] (current) Ron Helwig
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-<< ^ ^ rules:attributes >>+<< ^ ^ rules:what_is_a_rpg >>
 # Welcome to the Rules # Welcome to the Rules
  
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 This system replaces traditional RPG classes and levels with a flexible framework built from: This system replaces traditional RPG classes and levels with a flexible framework built from:
  
-- **Domains** — modular archetypes that define your character +- **Domains** — modular archetypes that define your character’s focus and growth 
-- **Aspects** — attribute pairings that drive action resolution +- **Aspects** — attribute pairings that drive action resolution and define your strengths 
-- A unique **d4-based dice pool system** — using small dice for fast, expressive rolls+- A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects
  
-Characters grow by what they do, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones.+Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones.
  
 ## What Makes This System Different ## What Makes This System Different
  
-- ❌ No classes or levels — choose two **Domains** to define your character +- ❌ No classes or levels — choose two **Domains** from a large selection to define your character 
-- 🎲 All rolls use **Aspect Dice** — d4 pools based on attribute pairings +- 🎲 All rolls use **d4 dice pools** — based on your Aspect values 
-- 📈 Modular growth through **Domain Tiers**+- 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement
 - ⚔️ Streamlined action economy — actions consume dice from your pool - ⚔️ Streamlined action economy — actions consume dice from your pool
-- 🛡️ Realistic durability through **Hits**, **Stress**, and **Evasion** +- 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** 
-- 🧥 Supports unarmored and armored defense with threshold mechanics +- 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** 
-- 🧭 Progression is tied to **use**, not XP+- 🧭 Progression is tied to **use and development**, not XP
 - 📚 Designed for focused, story-rich, time-limited campaigns - 📚 Designed for focused, story-rich, time-limited campaigns
  
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 - A more intuitive and narrative-driven way to grow characters - A more intuitive and narrative-driven way to grow characters
 - Rules that work for both kids and adults - Rules that work for both kids and adults
-- Fewer overloaded spell lists and niche edge-case feats+- Fewer overloaded spell lists and edge-case rules
 - Built-in support for gritty survival or epic fantasy - Built-in support for gritty survival or epic fantasy
  
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 - You can read straight through or skip around freely - You can read straight through or skip around freely
  
-Every part of the system stands alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional.+Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]*
  
 > See the [[::principles|Principles]] page to learn more about the philosophy behind the system. > See the [[::principles|Principles]] page to learn more about the philosophy behind the system.
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 - 📊 [[rules:attributes|Attributes]] and [[rules:aspects|Aspects]] - 📊 [[rules:attributes|Attributes]] and [[rules:aspects|Aspects]]
-- 🎲 [[rules:dice_pool|The d4 Dice Pool]] system (Aspect Dice)+- 🎲 [[rules:dice_pool|The d4 Dice Pool]] system (Aspect-based rolling)
 - 😩 [[rules:stress|Stress]], [[rules:resting|Rests]], and [[rules:combat|Combat]] - 😩 [[rules:stress|Stress]], [[rules:resting|Rests]], and [[rules:combat|Combat]]
 - ⏱️ [[rules:initiative|Initiative]] and [[rules:actions|Actions & Features]] - ⏱️ [[rules:initiative|Initiative]] and [[rules:actions|Actions & Features]]
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 - 🧬 [[rules:species|Species]], [[rules:body_types|Body Types]], and customization - 🧬 [[rules:species|Species]], [[rules:body_types|Body Types]], and customization
 - 📈 [[rules:progression|Advancement]] and long-term character development - 📈 [[rules:progression|Advancement]] and long-term character development
-- 🧠 Optional mechanics for teamwork, parrying, and GM customizations+- 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations
  
 ## Handbook Table of Contents ## Handbook Table of Contents
  
-<doctoc includeheadings=/>+<doctoc includeheadings=/>
  
-<doctoc start=rules:start, includeheadings=2-3 useheading=1 hidepagelink=0>