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rules:start [2025/06/18 20:19] – Ron Helwig | rules:start [2025/07/05 19:03] (current) – Ron Helwig | ||
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- | << ^ ^ rules:attributes | + | << ^ ^ rules:what_is_a_rpg |
- | ====== | + | # Welcome to the Rules |
- | Welcome to your new tabletop RPG system (still to be named!). This is a flexible, modular game designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system | + | Welcome to your new tabletop RPG system (still to be named!). This is a **flexible, modular game** designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system |
- | ===== What This Game Is ===== | + | ## What This Game Is |
- | This system replaces traditional RPG classes and levels with a flexible | + | This system replaces traditional RPG classes and levels with a flexible |
- | Instead of predetermined lore and rigid archetypes, characters grow through the actions they take, unlocking new powers | + | - **Domains** — modular |
+ | - **Aspects** — attribute pairings that drive action resolution | ||
+ | - A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects | ||
- | ===== What Makes This System Different ===== | + | Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, |
- | * No classes or levels — choose two **Domains** to define your character | + | ## What Makes This System Different |
- | * All actions use **Aspect Dice** — d4 pools tied to attribute pairings | + | |
- | * Modular character growth through **domain tiers** | + | |
- | * A streamlined action economy — taking actions uses up dice, limiting the actions per turn | + | |
- | * Realistic durability through **Hits**, **Stress**, and **Evasion** | + | |
- | * Unarmored defense and armor threshold mechanics | + | |
- | * Progression tied to use and milestones, not abstract XP | + | |
- | * Designed for campaigns that are focused, story-rich, and time-limited | + | |
- | ===== Why Use This System | + | - ❌ No classes or levels — choose two **Domains** from a large selection to define your character |
+ | - 🎲 All rolls use **d4 dice pools** — based on your Aspect values | ||
+ | - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement | ||
+ | - ⚔️ Streamlined action economy — actions consume dice from your pool | ||
+ | - 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** | ||
+ | - 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** | ||
+ | - 🧭 Progression is tied to **use and development**, | ||
+ | - 📚 Designed for focused, story-rich, time-limited campaigns | ||
+ | |||
+ | ## Why Use This System | ||
Use this system if you want: | Use this system if you want: | ||
- | * A clean and flexible ruleset for custom world-building | + | - A clean and flexible ruleset for custom world-building |
- | | + | - A more intuitive and narrative-driven way to grow characters |
- | * A system | + | - Rules that work for both kids and adults |
- | * An alternative to bloated | + | - Fewer overloaded |
- | * Tools for gritty survival, heroic tales, | + | - Built-in support |
+ | |||
+ | ## How to Use This Guide | ||
+ | |||
+ | This ruleset is structured like a book: | ||
- | ===== How to Use This Guide ===== | + | - Each page includes **“Next” and “Previous” links** |
+ | - A dynamic **table of contents** appears below | ||
+ | - You can read straight through or skip around freely | ||
- | This guide is structured like a book, with “Next” and “Previous” links on each page and a table of contents below. You can read straight through or skip to the sections | + | Every part of the system |
- | Each part of the system is designed | + | > See the [[:: |
- | See also the [[:: | + | ## What's in the Guide |
- | ===== What's In the Guide ===== | + | This handbook includes: |
- | This guide includes: | + | - 📊 [[rules:attributes|Attributes]] and [[rules: |
+ | - 🎲 [[rules: | ||
+ | - 😩 [[rules: | ||
+ | - ⏱️ [[rules: | ||
+ | - 🧩 [[rules: | ||
+ | - 🔮 [[rules: | ||
+ | - 🧬 [[rules: | ||
+ | - 📈 [[rules: | ||
+ | - 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations | ||
- | * [[rules: | + | ## Handbook Table of Contents |
- | * [[rules: | + | |
- | * [[rules: | + | |
- | * [[rules: | + | |
- | * [[rules: | + | |
- | * [[rules: | + | |
- | * [[rules: | + | |
- | * Character [[rules: | + | |
- | * Optional tools for teamwork, parrying, and GM rule tweaks | + | |
- | ===== Handbook Table of Contents ===== | + | <doctoc includeheadings=2 /> |
- | <doctoc includeheadings=5 /> | + | |
- | <doctoc start=rules: | ||