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rules:start [2025/06/18 20:19] Ron Helwigrules:start [2025/07/05 19:03] (current) Ron Helwig
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-<< ^ ^ rules:attributes >> +<< ^ ^ rules:what_is_a_rpg >> 
-====== Welcome to the Rules ======+Welcome to the Rules
  
-Welcome to your new tabletop RPG system (still to be named!). This is a flexible, modular game designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system designed to be both intuitive and expandable.+Welcome to your new tabletop RPG system (still to be named!). This is a **flexible, modular game** designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system that is both **intuitive and expandable**.
  
-===== What This Game Is =====+## What This Game Is
  
-This system replaces traditional RPG classes and levels with a flexible structure built from **Domains**, **Aspects**, and a unique **d4-based dice pool**.+This system replaces traditional RPG classes and levels with a flexible framework built from:
  
-Instead of predetermined lore and rigid archetypes, characters grow through the actions they take, unlocking new powers and features as they progress. The rules are designed to be modular and adaptablegiving game masters full control over tone, theme, and setting.+- **Domains** — modular archetypes that define your character’s focus and growth 
 +- **Aspects** — attribute pairings that drive action resolution and define your strengths 
 +- A unique **d4-based dice pool system** — quickexpressive rolls based on your Aspects
  
-===== What Makes This System Different =====+Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones.
  
-  * No classes or levels — choose two **Domains** to define your character +## What Makes This System Different
-  * All actions use **Aspect Dice** — d4 pools tied to attribute pairings +
-  * Modular character growth through **domain tiers** +
-  * A streamlined action economy — taking actions uses up dice, limiting the actions per turn +
-  * Realistic durability through **Hits**, **Stress**, and **Evasion** +
-  * Unarmored defense and armor threshold mechanics +
-  * Progression tied to use and milestones, not abstract XP +
-  * Designed for campaigns that are focused, story-rich, and time-limited+
  
-===== Why Use This System =====+- ❌ No classes or levels — choose two **Domains** from a large selection to define your character 
 +- 🎲 All rolls use **d4 dice pools** — based on your Aspect values 
 +- 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement 
 +- ⚔️ Streamlined action economy — actions consume dice from your pool 
 +- 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** 
 +- 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** 
 +- 🧭 Progression is tied to **use and development**, not XP 
 +- 📚 Designed for focused, story-rich, time-limited campaigns 
 + 
 +## Why Use This System
  
 Use this system if you want: Use this system if you want:
  
-  * A clean and flexible ruleset for custom world-building +A clean and flexible ruleset for custom world-building 
-  A more intuitive approach to character growth and teamwork +A more intuitive and narrative-driven way to grow characters 
-  * A system that works equally well for kids and adults +- Rules that work for both kids and adults 
-  * An alternative to bloated spell lists and hundreds of edge-case feats +- Fewer overloaded spell lists and edge-case rules 
-  * Tools for gritty survival, heroic tales, or anything in between+- Built-in support for gritty survival or epic fantasy 
 + 
 +## How to Use This Guide 
 + 
 +This ruleset is structured like a book:
  
-===== How to Use This Guide =====+- Each page includes **“Next” and “Previous” links** 
 +- A dynamic **table of contents** appears below 
 +- You can read straight through or skip around freely
  
-This guide is structured like a bookwith “Next” and “Previous” links on each page and a table of contents belowYou can read straight through or skip to the sections that interest you most.+Every part of the system is designed to stand aloneso feel free to **mix, match, or remove** components based on your group’s needsThe modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]*
  
-Each part of the system is designed to stand on its own — feel free to mix, match, or remove components as needed. This modular design encourages game masters to adapt the rules to their own world and players.+> See the [[::principles|Principles]] page to learn more about the philosophy behind the system.
  
-See also the [[::principles|Principles]] page for the goals behind the system.+## What's in the Guide
  
-===== What's In the Guide =====+This handbook includes:
  
-This guide includes:+- 📊 [[rules:attributes|Attributes]] and [[rules:aspects|Aspects]] 
 +- 🎲 [[rules:dice_pool|The d4 Dice Pool]] system (Aspect-based rolling) 
 +- 😩 [[rules:stress|Stress]], [[rules:resting|Rests]], and [[rules:combat|Combat]] 
 +- ⏱️ [[rules:initiative|Initiative]] and [[rules:actions|Actions & Features]] 
 +- 🧩 [[rules:domains|Domains]] and Domain progression 
 +- 🔮 [[rules:spells:start|Spells]] and tagged magic types 
 +- 🧬 [[rules:species|Species]], [[rules:body_types|Body Types]], and customization 
 +- 📈 [[rules:progression|Advancement]] and long-term character development 
 +- 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations
  
-  * [[rules:attributes|Attributes]] and [[rules:aspects|Aspects]] +## Handbook Table of Contents
-  * [[rules:dice_pool|The d4 Dice Pool]] (Aspect Dice) +
-  * [[rules:stress|Stress]], [[rules:resting|Rests]], and [[rules:combat|Combat]] +
-  * [[rules:initiative|Initiative]] and [[rules:actions|Actions & Features]] +
-  * [[rules:domains|Domains]] and Domain progression +
-  * [[rules:spells:start|Spells]] and tagged casting types +
-  * [[rules:species|Species]], [[rules:body_types|Body Types]], and customization +
-  * Character [[rules:progression|Advancement]] and long-term progression +
-  * Optional tools for teamwork, parrying, and GM rule tweaks+
  
-===== Handbook Table of Contents ===== +<doctoc includeheadings=/>
-<doctoc includeheadings=/>+
  
-<doctoc start=rules:start, includeheadings=2-3 useheading=1 hidepagelink=0>