Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
rules:start [2025/06/18 20:03] – Ron Helwig | rules:start [2025/07/05 19:03] (current) – Ron Helwig | ||
---|---|---|---|
Line 1: | Line 1: | ||
- | << ^ ^ rules:attributes | + | << ^ ^ rules:what_is_a_rpg |
- | ====== | + | # Welcome |
- | Overview of what the game is and what makes it different | + | |
- | What players need to know to start | + | Welcome |
- | Links to all major sections | + | ## What This Game Is |
- | Sidebar explanations (e.g., What Are Aspect Dice?) | + | This system replaces traditional RPG classes and levels with a flexible framework built from: |
+ | |||
+ | - **Domains** — modular archetypes that define your character’s focus and growth | ||
+ | - **Aspects** — attribute pairings that drive action resolution and define your strengths | ||
+ | - A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects | ||
+ | |||
+ | Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones. | ||
+ | |||
+ | ## What Makes This System Different | ||
+ | |||
+ | - ❌ No classes or levels — choose two **Domains** from a large selection to define your character | ||
+ | - 🎲 All rolls use **d4 dice pools** — based on your Aspect | ||
+ | - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement | ||
+ | - ⚔️ Streamlined action economy — actions consume dice from your pool | ||
+ | - 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** | ||
+ | - 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** | ||
+ | - 🧭 Progression is tied to **use and development**, | ||
+ | - 📚 Designed for focused, story-rich, time-limited campaigns | ||
+ | |||
+ | ## Why Use This System | ||
+ | |||
+ | Use this system if you want: | ||
+ | |||
+ | - A clean and flexible ruleset for custom world-building | ||
+ | - A more intuitive and narrative-driven way to grow characters | ||
+ | - Rules that work for both kids and adults | ||
+ | - Fewer overloaded spell lists and edge-case rules | ||
+ | - Built-in support for gritty survival or epic fantasy | ||
+ | |||
+ | ## How to Use This Guide | ||
+ | |||
+ | This ruleset is structured like a book: | ||
+ | |||
+ | - Each page includes **“Next” and “Previous” links** | ||
+ | - A dynamic **table of contents** appears below | ||
+ | - You can read straight through or skip around freely | ||
+ | |||
+ | Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]* | ||
+ | |||
+ | > See the [[:: | ||
+ | |||
+ | ## What's in the Guide | ||
+ | |||
+ | This handbook includes: | ||
+ | |||
+ | - 📊 [[rules: | ||
+ | - 🎲 [[rules: | ||
+ | - 😩 [[rules: | ||
+ | - ⏱️ [[rules: | ||
+ | - 🧩 [[rules: | ||
+ | - 🔮 [[rules: | ||
+ | - 🧬 [[rules: | ||
+ | - 📈 [[rules: | ||
+ | - 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations | ||
+ | |||
+ | ## Handbook Table of Contents | ||
+ | |||
+ | <doctoc includeheadings=2 /> | ||
- | <doctoc start=rules: | ||