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rules:start [2025/06/18 18:43] – Ron Helwig | rules:start [2025/07/05 19:03] (current) – Ron Helwig | ||
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- | ====== Welcome Page (Player' | + | << ^ ^ rules: |
- | Overview of what the game is and what makes it different | + | # Welcome to the Rules |
- | What players need to know to start | + | Welcome |
- | Links to all major sections | + | ## What This Game Is |
- | Sidebar explanations (e.g., What Are Aspect Dice?) | + | This system replaces traditional RPG classes and levels with a flexible framework built from: |
- | [[rules: | + | - **Domains** — modular archetypes that define your character’s focus and growth |
+ | - **Aspects** — attribute pairings that drive action resolution and define your strengths | ||
+ | - A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects | ||
- | [[rules: | + | Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, |
- | [[rules: | + | ## What Makes This System Different |
- | [[rules: | + | - ❌ No classes or levels — choose two **Domains** from a large selection to define your character |
+ | - 🎲 All rolls use **d4 dice pools** — based on your Aspect | ||
+ | - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement | ||
+ | - ⚔️ Streamlined action economy — actions consume dice from your pool | ||
+ | - 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** | ||
+ | - 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** | ||
+ | - 🧭 Progression is tied to **use and development**, | ||
+ | - 📚 Designed for focused, story-rich, time-limited campaigns | ||
- | [[rules: | + | ## Why Use This System |
- | [[rules:actions|Actions & the Action Economy]] | + | Use this system if you want: |
- | [[rules: | + | - A clean and flexible ruleset for custom world-building |
+ | - A more intuitive and narrative-driven way to grow characters | ||
+ | - Rules that work for both kids and adults | ||
+ | - Fewer overloaded spell lists and edge-case | ||
+ | - Built-in support for gritty survival or epic fantasy | ||
- | [[rules: | + | ## How to Use This Guide |
- | [[rules:stress|Managing Stress]] | + | This ruleset is structured like a book: |
- | [[rules: | + | - Each page includes **“Next” and “Previous” links** |
+ | - A dynamic **table of contents** appears below | ||
+ | - You can read straight through or skip around freely | ||
- | [[rules: | + | Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]* |
- | [[rules:team_actions|Team Actions]] | + | > See the [[::principles|Principles]] page to learn more about the philosophy behind the system. |
- | [[rules: | + | ## What's in the Guide |
- | [[rules:domain_cards|Domain Cards]] - subdirectory! | + | This handbook includes: |
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+ | - 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations | ||
- | [[rules: | + | ## Handbook Table of Contents |
- | [[rules: | + | <doctoc includeheadings=2 /> |
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