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rules:start [2025/06/18 18:43] Ron Helwigrules:start [2025/07/05 19:03] (current) Ron Helwig
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-====== Welcome Page (Player's Handbook Introduction) ====== +<< ^ ^ rules:what_is_a_rpg >> 
-Overview of what the game is and what makes it different+# Welcome to the Rules
  
-What players need to know to start+Welcome to your new tabletop RPG system (still to be named!). This is a **flexible, modular game** designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system that is both **intuitive and expandable**.
  
-Links to all major sections+## What This Game Is
  
-Sidebar explanations (e.g., What Are Aspect Dice?)+This system replaces traditional RPG classes and levels with a flexible framework built from:
  
-[[rules:attributes|Attributes]]+- **Domains** — modular archetypes that define your character’s focus and growth 
 +- **Aspects** — attribute pairings that drive action resolution and define your strengths 
 +- A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects
  
-[[rules:aspects|Aspects]]+Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones.
  
-[[rules:dice_pool|D4 Dice Pool]]+## What Makes This System Different
  
-[[rules:checks|Aspect Checks]]+- ❌ No classes or levels — choose two **Domains** from a large selection to define your character 
 +- 🎲 All rolls use **d4 dice pools** — based on your Aspect values 
 +- 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement 
 +- ⚔️ Streamlined action economy — actions consume dice from your pool 
 +- 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** 
 +- 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** 
 +- 🧭 Progression is tied to **use and development**, not XP 
 +- 📚 Designed for focused, story-rich, time-limited campaigns
  
-[[rules:initiative|Initiative]]+## Why Use This System
  
-[[rules:actions|Actions & the Action Economy]]+Use this system if you want:
  
-[[rules:combat|Combat]]+- A clean and flexible ruleset for custom world-building 
 +- A more intuitive and narrative-driven way to grow characters 
 +- Rules that work for both kids and adults 
 +- Fewer overloaded spell lists and edge-case rules 
 +- Built-in support for gritty survival or epic fantasy
  
-[[rules:damage|Applying Damage]]+## How to Use This Guide
  
-[[rules:stress|Managing Stress]]+This ruleset is structured like a book:
  
-[[rules:armor|Armor]]+- Each page includes **“Next” and “Previous” links** 
 +- A dynamic **table of contents** appears below 
 +- You can read straight through or skip around freely
  
-[[rules:unarmed_combat|Unarmed Combat]]+Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]*
  
-[[rules:team_actions|Team Actions]]+> See the [[::principles|Principles]] page to learn more about the philosophy behind the system.
  
-[[rules:domains|Domains]]+## What's in the Guide
  
-[[rules:domain_cards|Domain Cards]] - subdirectory!+This handbook includes:
  
-[[rules:spells|Spells]] - subdirectory!+- 📊 [[rules:attributes|Attributes]] and [[rules:aspects|Aspects]] 
 +- 🎲 [[rules:dice_pool|The d4 Dice Pool]] system (Aspect-based rolling) 
 +- 😩 [[rules:stress|Stress]], [[rules:resting|Rests]], and [[rules:combat|Combat]] 
 +- ⏱️ [[rules:initiative|Initiative]] and [[rules:actions|Actions & Features]] 
 +- 🧩 [[rules:domains|Domains]] and Domain progression 
 +- 🔮 [[rules:spells:start|Spells]] and tagged magic types 
 +- 🧬 [[rules:species|Species]], [[rules:body_types|Body Types]], and customization 
 +- 📈 [[rules:progression|Advancement]] and long-term character development 
 +- 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations
  
-[[rules:resting|Resting]]+## Handbook Table of Contents
  
-[[rules:progression|Character Progression]]+<doctoc includeheadings=2 />
  
-[[rules:character_creation|Character Creation]] 
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-[[rules:species|Species]] 
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-[[rules:body_types|Body Types]] 
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-[[rules:equipment|Equipment]] 
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-[[rules:conditions|Conditions]] 
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-[[rules:magic_items|Magic Items]] 
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-[[rules:customizing|Customization Options and Rules]] 
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-<doctoc includeheadings=5> 
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