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rules:spells:start [2025/06/29 02:28] Ron Helwigrules:spells:start [2025/07/27 21:39] (current) Ron Helwig
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-<< rules:domains:skirmish ^ rules:start ^ rules:spells:arcane:start >>+<< rules:domains:weaponmaster ^ rules:start ^ rules:spells:arcane:start >>
  
 # Spells # Spells
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 Not all Domains provide access to spells, but those that do follow these shared rules. Not all Domains provide access to spells, but those that do follow these shared rules.
  
-Spells are written on Domain cards, just like other Domain abilities. They must be concise enough to fit entirely on a card, and clear enough to be usable at the table without looking up extra rules.+Spells are written on Feature cards, just like other Domain abilities. They must be concise enough to fit entirely on a card, and clear enough to be usable at the table without looking up extra rules.
  
 ## Spell Tags ## Spell Tags
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 - `Ritual` – can be cast without a slot if time and tools permit - `Ritual` – can be cast without a slot if time and tools permit
 - `Reaction` – may be used off-turn if the caster is allowed to react - `Reaction` – may be used off-turn if the caster is allowed to react
- 
-## Spell Tier 
- 
-Each spell has a **Tier**, ranging from: 
-- **Tier 0** – freely usable spells (cantrips) 
-- **Tier 1–4** – increasingly powerful spells, requiring greater magical access 
- 
-A character can only cast a spell if: 
-1. They have a Domain that grants spellcasting 
-2. That Domain allows casting spells of the required Tier 
- 
-Some Domains may allow **upcasting**, meaning a lower-Tier spell can be cast using a higher Tier slot or resource, often granting extra benefits. 
  
 ## Action Cost ## Action Cost
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 - *1 Action* – costs 1 point of Action Load - *1 Action* – costs 1 point of Action Load
 - *2 Action* – costs 2 Action Load points (more effort or complexity) - *2 Action* – costs 2 Action Load points (more effort or complexity)
-- *Reaction* – usable outside your turn if the Domain allows reactions 
  
 Some spells include **optional enhancements** that increase Action Load for extra effects. These will be described clearly in the spell text, such as: Some spells include **optional enhancements** that increase Action Load for extra effects. These will be described clearly in the spell text, such as:
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 ## Casting Mechanics ## Casting Mechanics
  
-**The casting resource system is determined by the Domain.** Each spell lists only its **Tier**. Domains interpret this according to their own rules. For example:+**The casting resource system is determined by the Domain.** Domains interpret this according to their own rules. For example:
  
 - **Pact Domains** use a small number of high-Tier slots that refresh on a **short rest** - **Pact Domains** use a small number of high-Tier slots that refresh on a **short rest**
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 ## Cantrips and Free Spells ## Cantrips and Free Spells
  
-**Tier 0 spells** (cantrips) do not consume spell slots or mana. They may be cast freely each turn, subject to:+Cantrips typically do not consume spell slots or mana. They may be cast freely each turn, subject to:
 - Action Load limits - Action Load limits
 - Aspect requirements (some cantrips may perform poorly if your Aspect is too low) - Aspect requirements (some cantrips may perform poorly if your Aspect is too low)