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rules:species [2025/06/23 10:16] โ Ron Helwig | rules:species [2025/06/23 11:07] (current) โ Ron Helwig | ||
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### Enduring Focus ๐ข | ### Enduring Focus ๐ข | ||
- You have advantage on Endurance and Fortitude Aspect Checks, including any used to maintain concentration. | - You have advantage on Endurance and Fortitude Aspect Checks, including any used to maintain concentration. | ||
- | |||
- | ### Fey Step ๐ต | ||
- | - You may mark 1 Stress to teleport up to 30 feet to a space you can see. | ||
### Fiendish Resistance ๐ข | ### Fiendish Resistance ๐ข | ||
- Choose at character creation: fire or necrotic damage. | - Choose at character creation: fire or necrotic damage. | ||
- You have resistance to the chosen damage type. | - You have resistance to the chosen damage type. | ||
+ | |||
+ | ### Flash Step ๐ต | ||
+ | - You may mark 1 Stress to teleport up to 30 feet to a space you can see **that is not adjacent to any hostile creature**. | ||
+ | - When you arrive, a harmless burst of light, color, or elemental shimmer appears. This sensory effect is noticeable to those nearby but causes no damage or distraction. | ||
### Giantkin Resilience ๐ข | ### Giantkin Resilience ๐ข | ||
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## Feature Design Principles | ## Feature Design Principles | ||
- | Species features should be **memorable**, | + | Species features should be **memorable**, |
1. **Use Metacurrencies, | 1. **Use Metacurrencies, | ||
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- Use ๐ข Common, ๐ต Uncommon, and ๐ด Rare to guide GM oversight. | - Use ๐ข Common, ๐ต Uncommon, and ๐ด Rare to guide GM oversight. | ||
+ | Note: these principles are a guideline to help you make your game as good as it can be. But if a player' |