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Resting
Adventuring is exhausting—both physically and mentally. Characters need rest to recover resources, regain stress, and prepare for new challenges. This system includes three types of rest:
- Quick Rest – A brief pause between dangers
- Full Rest – A longer period of downtime
- Milestone Rest – A major recovery and character advancement
===== Quick Rest ===== A Quick Rest is a short break (about 10–15 minutes) in a relatively safe location.
During a Quick Rest, a character may perform up to 3 of these:
- Recover 1 point of Stress
- Recover 1 HP (if they do not have a harmful condition that persists)
- Use features or items that recharge on a Quick Rest
A Quick Rest may be taken once per scene or after combat if no immediate danger follows.
===== Full Rest ===== A Full Rest requires several hours of safety and downtime (typically overnight). It can only be taken when the group has time and security.
During a Full Rest:
- A character may perform 3 Quick Rests
- Remove lingering conditions at GM discretion
- Spend downtime actions or use camp-related features
- Possibly recover more HP if in a very comfortable setting (GM’s call)
If the environment is not fully secure (e.g., a dangerous dungeon), the GM may allow only 2 Quick Rests instead of 3.
===== Milestone Rest ===== Milestone Rests represent a significant pause in the campaign:
- Time passes—days, weeks, or even months
- The party reaches a place of safety, sanctuary, or cultural importance
During a Milestone Rest:
- All HP and Stress are fully restored
- All conditions and afflictions are cleared
- Domain progression may occur if the Domain challenges are net—characters may unlock new cards, powers, or make changes
- New story arcs or campaign phases often begin after a Milestone Rest
The GM decides when a Milestone Rest is appropriate. These often occur between major story chapters or when returning to a home base.
Rest Summary
Type | Duration | Recovers | Notes |
---|---|---|---|
Quick Rest | 10–15 mins | 1 Stress, 1 HP | 1 per scene, limited healing |
Full Rest | Several hrs | 3 Quick Rests | Needs safety and shelter |
Milestone Rest | Days/weeks | Everything | Triggers advancement |
Optional Notes
- Certain Domains may alter what’s recovered during a rest.
- Downtime scenes can be used for roleplay, crafting, spell prep, or strategic choices.