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rules:resting [2025/07/12 22:50] Ron Helwigrules:resting [2025/07/12 22:57] (current) Ron Helwig
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 ## Quick Rest ## Quick Rest
  
-A **Quick Rest** is a short break (around **10–15 minutes**) in a relatively safe place.+A **Quick Rest** is a short break (around **10–15 minutes** or more) in a relatively safe place.
  
 During a Quick Rest, you may perform **up to 3 of the following**, in any combination: During a Quick Rest, you may perform **up to 3 of the following**, in any combination:
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 - Recover **1 HP**   - Recover **1 HP**  
   *(only if you do not have a harmful lingering condition)*   *(only if you do not have a harmful lingering condition)*
-- If you are **at full HP** and this is part of a Full Rest you may recover **1 level of Exhaustion**. +- If you are **at full HP** and this is **part of a Full Rest** you may recover **1 level of Exhaustion**. 
-  - If you have **no stress** you may recover **2 levels of Exhaustion** instead. +  - If you also have **no stress** you may recover **2 levels of Exhaustion** instead. 
-- Use a feature or item that **refreshes resources on a Quick Rest**+- Use a Feature or item that **refreshes resources on a Quick Rest**
 - Be on Watch - Be on Watch
    - If at least two party members choose to be on watch, the party cannot be surprised by threats.    - If at least two party members choose to be on watch, the party cannot be surprised by threats.
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 - You may perform **3 Quick Rests** - You may perform **3 Quick Rests**
 +- You may use any Features or items that **refresh resources on a Full Rest**
 - You may **remove lingering conditions** (GM discretion; roleplay encouraged) - You may **remove lingering conditions** (GM discretion; roleplay encouraged)
 - You may **spend downtime actions**, use camp abilities, or prepare spells - You may **spend downtime actions**, use camp abilities, or prepare spells