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rules:resting [2025/07/12 22:50] – Ron Helwig | rules:resting [2025/07/12 22:57] (current) – Ron Helwig | ||
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## Quick Rest | ## Quick Rest | ||
- | A **Quick Rest** is a short break (around **10–15 minutes**) in a relatively safe place. | + | A **Quick Rest** is a short break (around **10–15 minutes** |
During a Quick Rest, you may perform **up to 3 of the following**, | During a Quick Rest, you may perform **up to 3 of the following**, | ||
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- Recover **1 HP** | - Recover **1 HP** | ||
*(only if you do not have a harmful lingering condition)* | *(only if you do not have a harmful lingering condition)* | ||
- | - If you are **at full HP** and this is part of a Full Rest you may recover **1 level of Exhaustion**. | + | - If you are **at full HP** and this is **part of a Full Rest** you may recover **1 level of Exhaustion**. |
- | - If you have **no stress** you may recover **2 levels of Exhaustion** instead. | + | - If you also have **no stress** you may recover **2 levels of Exhaustion** instead. |
- | - Use a feature | + | - Use a Feature |
- Be on Watch | - Be on Watch | ||
- If at least two party members choose to be on watch, the party cannot be surprised by threats. | - If at least two party members choose to be on watch, the party cannot be surprised by threats. | ||
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- You may perform **3 Quick Rests** | - You may perform **3 Quick Rests** | ||
+ | - You may use any Features or items that **refresh resources on a Full Rest** | ||
- You may **remove lingering conditions** (GM discretion; roleplay encouraged) | - You may **remove lingering conditions** (GM discretion; roleplay encouraged) | ||
- You may **spend downtime actions**, use camp abilities, or prepare spells | - You may **spend downtime actions**, use camp abilities, or prepare spells |