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rules:resting [2025/06/28 17:44] – Ron Helwig | rules:resting [2025/07/12 22:57] (current) – Ron Helwig | ||
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- | << rules:spell_cards:start ^ rules:start ^ rules: | + | << rules:spells: |
# Resting | # Resting | ||
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## Quick Rest | ## Quick Rest | ||
- | A **Quick Rest** is a short break (around **10–15 minutes**) in a relatively safe place. | + | A **Quick Rest** is a short break (around **10–15 minutes** |
During a Quick Rest, you may perform **up to 3 of the following**, | During a Quick Rest, you may perform **up to 3 of the following**, | ||
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- Recover **1 HP** | - Recover **1 HP** | ||
*(only if you do not have a harmful lingering condition)* | *(only if you do not have a harmful lingering condition)* | ||
- | - If you are **at full HP** you may recover **1 level of Exhaustion**. | + | - If you are **at full HP** and this is **part of a Full Rest** you may recover **1 level of Exhaustion**. |
- | - If you have **no stress** you may recover **2 levels of Exhaustion** instead. | + | - If you also have **no stress** you may recover **2 levels of Exhaustion** instead. |
- | - Use a feature | + | - Use a Feature |
+ | - Be on Watch | ||
+ | - If at least two party members choose to be on watch, the party cannot be surprised by threats. | ||
+ | |||
+ | < | ||
> You can take **one Quick Rest per scene** or after combat, if no immediate threat follows. | > You can take **one Quick Rest per scene** or after combat, if no immediate threat follows. | ||
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- You may perform **3 Quick Rests** | - You may perform **3 Quick Rests** | ||
+ | - You may use any Features or items that **refresh resources on a Full Rest** | ||
- You may **remove lingering conditions** (GM discretion; roleplay encouraged) | - You may **remove lingering conditions** (GM discretion; roleplay encouraged) | ||
- You may **spend downtime actions**, use camp abilities, or prepare spells | - You may **spend downtime actions**, use camp abilities, or prepare spells | ||
- If resting in a **truly comfortable location**, the GM may allow extra HP recovery | - If resting in a **truly comfortable location**, the GM may allow extra HP recovery | ||
+ | |||
+ | The **On Watch** benefit only applies to a Full Rest if its conditions are met for each Quick Rest. | ||
> If the area is not secure, the GM may limit this to **2 Quick Rests** instead of 3. | > If the area is not secure, the GM may limit this to **2 Quick Rests** instead of 3. | ||
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*(unlocking new Tier cards, powers, or even a third Domain)* | *(unlocking new Tier cards, powers, or even a third Domain)* | ||
- Story arcs may conclude or new ones may begin | - Story arcs may conclude or new ones may begin | ||
+ | |||
+ | < | ||
> The GM decides when a Milestone Rest is appropriate. These typically happen between major chapters or after long journeys. | > The GM decides when a Milestone Rest is appropriate. These typically happen between major chapters or after long journeys. |