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rules:equipment:weapons [2025/06/29 14:33] – created Ron Helwig | rules:equipment:weapons [2025/07/13 14:08] (current) – Ron Helwig | ||
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# Weapons | # Weapons | ||
- | List of weapons. | + | ## Meta: How Weapons Work |
+ | |||
+ | Weapons typically add a damage die or dice to an attack action roll. This is their main function. | ||
+ | |||
+ | Each weapon is tied to at least one Aspect and does at least one type of damage. If a weapon can do more than one type of damage, each type might use a different Aspect. When making an attack action roll you would use the Aspect that is associated with the chosen damage type. | ||
+ | |||
+ | Weapons have other properties that can affect how they are used. Some of these properties are only available under certain circumstances, | ||
+ | |||
+ | ## Weapon Properties | ||
+ | |||
+ | Weapons have various properties that define how they can be used. | ||
+ | |||
+ | ### Action Cost | ||
+ | |||
+ | This is how much your **Action Load** will increase if you make an **Attack Action** with this weapon. | ||
+ | |||
+ | ### Aspect | ||
+ | |||
+ | Weapons are used with specific Aspects. Some weapons | ||
+ | |||
+ | **Important Notes:** | ||
+ | - If more than one Aspect is specified, the Aspect being used must be declared before rolling. | ||
+ | - If more than one damage type is specified, the damage type being used must be declared before rolling, and only one damage type with it's associated die is done. | ||
+ | |||
+ | ### Melee vs. Ranged | ||
+ | |||
+ | Weapons that have the **Melee** property can be used against beings or objects that are right next to you. | ||
+ | |||
+ | Weapons that have the **Ranged** property can be used against beings or objects that are more than 5 feet from you and less than their **Range** value. | ||
+ | |||
+ | If you try to use a weapon that doesn' | ||
+ | |||
+ | If you use a weapon that doesn' | ||
+ | |||
+ | ### Ammunition | ||
+ | |||
+ | A weapon that has the **Ammunition** property requires the character to have, and keep track of, the ammunition that the weapon uses. | ||
+ | |||
+ | ### Two-Handed | ||
+ | |||
+ | A weapon that has the **Two-Handed** property requires the use of two hands. If your character only has two arms/hands they cannot use this weapon while holding other things like a Shield or a Torch. | ||
+ | |||
+ | ### Special | ||
+ | |||
+ | Some weapons have special extra abilities. Typically these are only usable by characters using certain **Domains**. The extra abilities that are limited as to who can use them are indicated by a " | ||
+ | |||
+ | ## Weapon List | ||
+ | |||
+ | ### Battleaxe | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Slashing | Control | 1d8 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - 🔒 (*WeaponMaster Domain*) **Shield Breaker:** When you do *Critical Damage* to a creature using a **Shield**, you **destroy the shield** without them being able to use the shield to reduce the severity. | ||
+ | |||
+ | ### Bow | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Piercing | Agility | 1d8 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | |||
+ | ### Crossbow | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Piercing | Ingenuity | 1d10 | | ||
+ | |||
+ | **Action Cost:** 3 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | |||
+ | ### Dagger | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Piercing | Agility, Control, Finesse, or Presence | 1d4 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | |||
+ | ### Dane Axe | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Slashing | Agility or Control | 1d12 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - 🔒 (*WeaponMaster Domain*) **Shield Breaker:** When you do *Critical Damage* to a creature using a **Shield**, you **destroy the shield** without them being able to use the shield to reduce the severity. | ||
+ | - 🔒 (*WeaponMaster Domain*) **Sweeping Block:** If there is a **5 foot radius around you that is clear of obstacles** (beings or objects) you may **perform a sweeping block** that **increases your Evasion by 5** until you are hit with Serious or Critical damage, move more than 5 feet, or decide to stop. | ||
+ | |||
+ | ### Dart | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Piercing | Agility | 1d6 | | ||
+ | |||
+ | **Action Cost:** 1 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - If you hit a creature using a Shield, that shield is destroyed. The creature may use the shield to reduce the severity of the damage for this attack. | ||
+ | |||
+ | ### Mace | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Bludgeoning | Fortitude | 1d6 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - Does double damage to objects | ||
+ | |||
+ | ### Sling | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Bludgeoning | Reflex | 1d6 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - If you run out of **bullets** you may use small rocks but the range is halved. | ||
+ | |||
+ | ### Spear | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Piercing | *Any **STR-based*** | 1d8 | | ||
+ | | Piercing (Two-Handed) | *Any **STR-based*** | 1d10 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - If you use it **Two-Handed** you may make **Melee** attacks against targets up to 10 feet from you without the range Disadvantage. | ||
+ | |||
+ | ### Staff | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Bludgeoning | *Any **DEX-based*** | 1d6 | | ||
+ | | Bludgeoning (Two-Handed) | *Any **DEX-based*** | 1d8 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | |||
+ | ### Sword | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Slashing | *Any **STR-based*** | 1d8 | | ||
+ | | Piercing | Agility, Ingenuity, or Control | 1d6 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - 🔒 (*Skirmish Domain*) **Parrying Dodge:** If you hit a creature, that creature cannot use a reaction against you if you try to move away. | ||
+ | |||
+ | ### Warhammer | ||
+ | | Damage Type | Aspect(s) | Damage Die | | ||
+ | | --- | --- | --- | | ||
+ | | Bludgeoning | Fortitude | 1d8 | | ||
+ | | Piercing | Control | 1d8 | | ||
+ | |||
+ | **Action Cost:** 2 \\\ | ||
+ | **Properties: | ||
+ | **Special: | ||
+ | - 🔒 (WeaponMaster Domain) **Heavy Strike:** If you do Critical Damage to a creature wearing armor using a Bludgeoning strike, your next attack against that opponent that is Piercing has Advantage. | ||
+ |