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Domain Cards

This should be a list of all the domain cards as we have defined them initially, categorized by Domain and Tier, each with a link to a page detailing the card's contents.

Fury Domain

Tier 1 Base Card: Fury Initiate

Fury Aspect: Choose one Aspect. This Aspect powers your Fury Features, including Unarmored Resolve.

Core Feature: Unarmored Resolve

While you are not wearing armor, your Damage Thresholds are increased by your Fury Aspect value.

Playtest note: If this is too strong, try splitting the value between the thresholds as you see fit.

You also gain +1 maximum Stress.

Choose two Domain Feature Cards from Tier 1.

Requirements to Advance to Tier 2 (complete 3):

  • Take 3+ Stress in one combat and remain conscious
  • Take HP damage from an attack targeting someone else
  • Reduce Stress during combat or rest
  • Use a Fury Domain Feature to alter the outcome of a scene
  • Avoid HP damage by raising your thresholds with Unarmored Resolve

Tier 1 Feature Cards

Frenzy (Combat – Active)

When making a Melee Attack, you may mark Stress equal to the Action Load cost of the attack instead of adding to your Action Load.

Refocus (Combat – Active)

Action Load: 1

Reduce your Stress by 1. No Aspect roll is required.

Iron Body (Passive)

Once per round, when you would take HP damage, reduce its severity by one step:

  • Severe → Major
  • Major → Minor
  • Minor → Stress

>Applies after armor or other effects. Cannot reduce Stress damage.

Take the Blow (Team Action – Reactive)

Action Load: 1

When an ally within 5 feet is targeted by an attack and you are not Restrained, you may interpose yourself. The attack now targets you instead.

Unbreakable Endurance (Exploration – Passive)

You suffer no penalties from difficult terrain, forced marches, or travel fatigue while not at max Stress and with no Exhaustion.

Once per day, all allies may benefit from your resilience and ignore these penalties for one travel scene or hazard.

Fearless Presence (Roleplay – Passive)

When you take an action to bolster or intimidate, you may roll using your Fury Aspect and gain Advantage.

When someone attempts to shake your morale:

  • You may use your Fury Aspect to resist
  • Your resistance rolls have Advantage
  • Their influence rolls have Disadvantage

Domain Card Design

Each tier of a domain should give the player several choices of cards to choose from. The choices should include at least:

  • A Base Domain card that has the features that apply to everyone picking that domain, as well as a list of things that must be done to advance to the next tier in that domain
  • A combat action card
  • An exploration feature card
  • A role-play enhancing card
  • A Team Action card

Some cards should be active features, with an Action Load cost, while other cards might be passive features that modify things like Attributes, Aspects, or Evasion.

For each Tier, the Base Domain Card will remain the same except for the requirements to advance to the next tier.