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rules:dice_pool [2025/07/06 01:09] – Ron Helwig | rules:dice_pool [2025/07/08 00:10] (current) – Ron Helwig | ||
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- | << rules:aspect_table | + | << rules:core_stats |
- | # 🎲 D4 Dice Pool | + | # 🎲 Taking Actions with the D4 Dice Pool |
Most actions in this system are resolved by rolling a **pool of d4s**, determined by your character’s Aspects and the situation. | Most actions in this system are resolved by rolling a **pool of d4s**, determined by your character’s Aspects and the situation. | ||
- | Each **Aspect** provides a dice pool equal to its value. Your capacity to act is limited during your turn by increasing your **🌀 Action Load**, which typically resets to 0 at the start of your turn. | + | Each **Aspect** provides a virtual |
- | The d4s represent **effort, attention, and precision**. The more dice you spend, the harder it is to keep acting. | + | The d4s you roll represent **effort, attention, and precision**. The more dice you spend, |
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At the **start of your turn**: | At the **start of your turn**: | ||
- | - Set your **Action Load** to **0** | + | - Reset your **Action Load** to **0 - your Action Point Bonus** |
When you take an action: | When you take an action: | ||
- | 1. Identify the relevant | + | 1. **Identify the relevant Aspect** |
- | 2. Subtract your **Action Load** from that Aspect’s value  | + | This depends on what you're trying to do—see |
- | 3. If the result is **greater than 0**, you can take the action | + | |
- | 4. Add up modifiers, including **Advantage/ | + | |
- | 5. Roll the dice and perform the action | + | |
- | 6. Add the action’s **Cost** | + | |
- | You can keep acting as long as your adjusted Aspect value (**Aspect − Action Load**) remains | + | 2. **Check if the action is allowed** |
+ | | ||
+ | - If the result is **greater than 0**, you may take the action. | ||
+ | - If the result is **0 or less**, you cannot take that action until your Load is reduced. | ||
+ | Â | ||
+ | 3. **Determine your Net Advantage** | ||
+ | Add up all sources of **Advantage** and **Disadvantage** to find your **Net Advantage** for the roll. | ||
+ | Â | ||
+ | 4. **Calculate how many d4s to roll** | ||
+ | - Start with: `Aspect – max(0, Action Load)` | ||
+ | - Add or subtract 1d4 for each point of **Net Advantage** | ||
+ | - You always roll **at least 1d4** Â | ||
+ | - Add any extra dice (such as a weapon' | ||
+ | Â | ||
+ | 5. **Roll and resolve the action** | ||
+ | Apply the outcome based on your total roll and the action’s effect. | ||
+ | Â | ||
+ | 6. **Increase your Action Load** | ||
+ | Add the action' | ||
+ | Â | ||
+ | You can keep acting as long as your **Aspect − Action Load** remains | ||
<WRAP tip> | <WRAP tip> | ||
- | Instead of resetting Action Load to zero at the beginning of a creature' | + | Instead of resetting Action Load at the beginning of a creature' |
We will definitely be playtesting this idea. | We will definitely be playtesting this idea. | ||
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<WRAP notice> | <WRAP notice> | ||
- | Example: A character is trying to disable a trap so the game master has them make a Finesse Aspect Check. Their Finesse value is 4 and their Action Load is 0 - the d4 pool is 4. This trap is in a darkly lit dungeon which gives Disadvantage - the d4 pool is now 3. One of the other characters helps by holding a torch, giving Advantage - the d4 pool is now back to 4. Another character assists by peering over their shoulder and giving advice, | + | Example: A character is trying to disable a trap so the game master has them make a Finesse Aspect Check. Their Finesse value is 4 and their Action Load is 0 - the d4 pool is 4. This trap is in a darkly lit dungeon which gives Disadvantage - the d4 pool is now 3. One of the other characters helps by holding a torch, giving Advantage - the d4 pool is now back to 4. Another character assists by peering over their shoulder and giving advice, |
</ | </ | ||
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- | ## 🎲 Rolling | + | ## 🎲 Resolving |
- | Â | + | |
- | For each action:Â | + | |
- | Â | + | |
- | - Roll a number of **d4s** equal to your **Aspect Value**, minus your **Action Load**, plus your **Net Advantage** (if any)Â | + | |
- | Â | + | |
- | - Also roll the action’s **damage die** (if any) | + | |
🧮 Add all dice together and declare the total. | 🧮 Add all dice together and declare the total. | ||
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Your Finesse is 6 and your Action Load is 2. You want to use a dagger (1d4 damage). | Your Finesse is 6 and your Action Load is 2. You want to use a dagger (1d4 damage). | ||
You roll 6 − 2 = **4d4** + **1d4** (damage). | You roll 6 − 2 = **4d4** + **1d4** (damage). | ||
- | Your total is 14. The GM subtracts the target’s Evasion (e.g. 11), leaving | + | Your total is 14. The GM subtracts the target’s Evasion (e.g. 11). The **remainder is damage dealt**. |
</ | </ | ||
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- Increase the **Action Load** afterward | - Increase the **Action Load** afterward | ||
- | Your Action Load does not reset until your next turn, so acting | + | Since your Action Load won’t |
<WRAP notice> | <WRAP notice> | ||
📘 **Example: | 📘 **Example: | ||
- | A goblin attacks your ally. You still have 3 Control and an Action Load of 1. | + | A goblin attacks your ally. You have an Action Load of 1. |
You use a Team Action (cost 1) to impose Disadvantage. | You use a Team Action (cost 1) to impose Disadvantage. | ||
The goblin rolls its attack with disadvantage and you add 1 to your Action Load. | The goblin rolls its attack with disadvantage and you add 1 to your Action Load. |