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rules:dice_pool [2025/07/02 18:28] â Ron Helwig | rules:dice_pool [2025/07/08 00:10] (current) â Ron Helwig | ||
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- | # đ˛ D4 Dice Pool | + | << rules: |
+ | # đ˛ Taking Actions with the D4 Dice Pool | ||
- | This system | + | Most actions in this system |
- | Each **Aspect** provides a dice pool equal to its value. Your capacity to act is limited during your turn by increasing your **đ Action Load**, which typically resets to 0 at the start of your turn. | + | Each **Aspect** provides a virtual |
- | The d4s represent **effort, attention, and precision**. The more dice you spend, the harder it is to keep acting. | + | The d4s you roll represent **effort, attention, and precision**. The more dice you spend, |
--- | --- | ||
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At the **start of your turn**: | At the **start of your turn**: | ||
- | - Set your **Action Load** to **0** | + | - Reset your **Action Load** to **0 - your Action Point Bonus** |
When you take an action: | When you take an action: | ||
- | 1. Identify the relevant | + | 1. **Identify the relevant Aspect** |
- | 2. Subtract your **Action Load** from that Aspectâs value | + | This depends on what you're trying to doâsee |
- | 3. If the result is **greater than 0**, you can take the action | + | |
- | 4. Roll the dice and perform the action | + | |
- | 5. Add the actionâs **Cost** | + | |
- | You can keep acting as long as your adjusted Aspect value (**Aspect â Action Load**) remains | + | 2. **Check if the action is allowed** |
+ | | ||
+ | - If the result is **greater than 0**, you may take the action. | ||
+ | - If the result is **0 or less**, you cannot take that action until your Load is reduced. | ||
+ | Â | ||
+ | 3. **Determine your Net Advantage** | ||
+ | Add up all sources of **Advantage** and **Disadvantage** to find your **Net Advantage** for the roll. | ||
+ | Â | ||
+ | 4. **Calculate how many d4s to roll** | ||
+ | - Start with: `Aspect â max(0, Action Load)` | ||
+ | - Add or subtract 1d4 for each point of **Net Advantage** | ||
+ | - You always roll **at least 1d4** Â | ||
+ | - Add any extra dice (such as a weapon' | ||
+ | Â | ||
+ | 5. **Roll and resolve the action** | ||
+ | Apply the outcome based on your total roll and the actionâs effect. | ||
+ | Â | ||
+ | 6. **Increase your Action Load** | ||
+ | Add the action' | ||
+ | Â | ||
+ | You can keep acting as long as your **Aspect â Action Load** remains | ||
+ | Â | ||
+ | <WRAP tip>Â | ||
+ | Instead of resetting Action Load at the beginning of a creature' | ||
+ | Â | ||
+ | We will definitely be playtesting this idea. | ||
+ | </ | ||
--- | --- | ||
- | ## đ˛ Rolling the Dice | + | ## âď¸ Calculating Net Advantage |
- | For each action: | + | ### What is Advantage and Disadvantage? |
- | - Roll **d4s** equal to: Â | + | **Advantage** is when something boosts your action. It might be an ability you have from a Feature, because of something in the environment, |
- | **Aspect Value â Action Load** | + | |
- | - Also roll the actionâs **damage die** (if any) | + | **Disadvantage** is when something is hindering your action. |
+ | Â | ||
+ | For each instance of Advantage that you have for a particular action, you can add a d4 to your Action Roll. | ||
+ | Â | ||
+ | For each instance of Disadvantage that you have for a particular action, you subtract a d4 from your Action Roll. | ||
+ | Â | ||
+ | Advantage and Disadvantage stack, unlike in D&D 5e and similar systems. This means you can get multiple d4s added to your rolls, but it also means that you could get multiple d4s removed from your rolls. | ||
+ | Â | ||
+ | <WRAP important> | ||
+ | đ **Note:** You can only gain **Advantage** or **Disadvantage** from a single source **once per action**. | ||
+ | Multiple effects from the **same ability**, feature, or condition do **not** stack. | ||
+ | <WRAP notice> | ||
+ | đ **Example: | ||
+ | </ | ||
+ | </ | ||
+ | Â | ||
+ | Before making an Aspect Check or other Aspect-based roll, but after determining if the action | ||
+ | Â | ||
+ | <WRAP notice> | ||
+ | Example: A character is trying to disable a trap so the game master has them make a Finesse Aspect Check. Their Finesse value is 4 and their Action Load is 0 - the d4 pool is 4. This trap is in a darkly lit dungeon which gives Disadvantage - the d4 pool is now 3. One of the other characters helps by holding a torch, giving Advantage - the d4 pool is now back to 4. Another character assists by peering over their shoulder and giving advice, granting another advantage - the pool is now 5. The player will roll 5d4. | ||
+ | </ | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## đ˛ Resolving the Dice Roll | ||
đ§Ž Add all dice together and declare the total. | đ§Ž Add all dice together and declare the total. | ||
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- Compares the total to a **Difficulty Class (DC)** | - Compares the total to a **Difficulty Class (DC)** | ||
â The **action succeeds** if the total **meets or beats** the DC | â The **action succeeds** if the total **meets or beats** the DC | ||
+ | |||
+ | <WRAP notice> | ||
+ | đ **Example: | ||
+ | Your Finesse is 6 and your Action Load is 2. You want to use a dagger (1d4 damage). | ||
+ | You roll 6 â 2 = **4d4** + **1d4** (damage). | ||
+ | Your total is 14. The GM subtracts the targetâs Evasion (e.g. 11). The **remainder is damage dealt**. | ||
+ | </ | ||
--- | --- | ||
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You can **end your turn at any time**, even if you have unused actions. Doing so: | You can **end your turn at any time**, even if you have unused actions. Doing so: | ||
- | - May allow you to take a **Team Action** later | + | - May allow you to take a **Team Action** later |
- Reserves dice for **reactions** or **interrupts** | - Reserves dice for **reactions** or **interrupts** | ||
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You may act during **other playersâ or enemiesâ turns**, if: | You may act during **other playersâ or enemiesâ turns**, if: | ||
- | - You have remaining dice in a relevant Aspect | + | - You have remaining dice in a relevant Aspect |
- | - The action is a valid response (e.g. reaction, counter, assist) | + | - The action is a valid response (e.g., reaction, counter, assist) |
These actions: | These actions: | ||
- | - Follow the same rules as normal actions | + | - Follow the same rules as normal actions |
- | - Use the **current Action Load**Â | + | - Use the **current Action Load** |
- | - Increase the Action Load afterward | + | - Increase the **Action Load** afterward |
- | Unlike traditional systems, you are **not limited to one reaction per round** â act as often as your remaining dice allow. | + | Since your Action Load wonât reset until your next turn, acting during another creatureâs turn means youâll have fewer dice available later. |
+ | Â | ||
+ | <WRAP notice> | ||
+ | đ **Example: | ||
+ | A goblin attacks your ally. You have an Action Load of 1. Â | ||
+ | You use a Team Action (cost 1) to impose Disadvantage. | ||
+ | The goblin rolls its attack with disadvantage and you add 1 to your Action Load. | ||
+ | </ | ||
+ | Â | ||
+ | <WRAP tip>Â | ||
+ | đ Unlike traditional systems, you are **not limited to one reaction per round** â act as often as your remaining dice allow. | ||
+ | </ | ||
--- | --- | ||
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- If **Aspect â Action Load ⤠0**, you **cannot choose** to act using that Aspect. | - If **Aspect â Action Load ⤠0**, you **cannot choose** to act using that Aspect. | ||
- | - If the **GM calls for a roll**, you always roll at least **1d4**, even with a negative Aspect. | + | - If the **GM calls for a roll**, you always roll at least **1d4**, even with a negative Aspect. |
- GM-initiated rolls may or may not consider Action Load â this is up to the GM. | - GM-initiated rolls may or may not consider Action Load â this is up to the GM. | ||
- | - Some abilities have a **Cost of 0** or use only **1d4**, enabling small actions even late in the round. | + | - Some abilities have a **Cost of 0 or 1**, enabling small actions even late in the round. |
- You may take actions using **different Aspects** in the same turn. | - You may take actions using **different Aspects** in the same turn. | ||
--- | --- | ||
- | > â
For a visual reference on how d4s support fast, intuitive math, see the [[rules: | + | <WRAP tip>Â |
+ | â
For a visual reference on how d4s support fast, intuitive math, see the [[rules: | ||
+ | </ |