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rules:damage [2025/07/02 22:51] – Ron Helwigrules:damage [2025/07/10 22:59] (current) – Ron Helwig
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 <WRAP info> <WRAP info>
-Serious Threshold = 5 + Fortitude + Armor + Shield \\\  +$$ 
-Critical Threshold = 2 × Serious Threshold+\text{Serious Threshold= 5 + \text{Fortitude\text{Armor\text{Shield\\\  
 +\text{Critical Threshold= 2 × \text{Serious Threshold} 
 +$$
 </WRAP> </WRAP>
  
-See [[rules:armor|Armor]] and [[rules:stress|Fortitude]] for more.+See [[rules:armor|Armor]] for more.
  
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 Each hit causes **1–3 HP** loss depending on wound severity.   Each hit causes **1–3 HP** loss depending on wound severity.  
-At the beginning of the first turn they are at **0 HP**, the player must choose:+At the beginning of the first turn they are at **0 HP**, the player must choose one of the three following options:
  
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