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rules:conditions [2025/06/29 14:44] Ron Helwigrules:conditions [2025/07/27 20:12] (current) Ron Helwig
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 # Conditions # Conditions
 +
 +These are not fully specified yet - we still have a lot of work to do.
  
 ## Exhaustion ## Exhaustion
  
-Each level of *Exhaustion* adds 1 to your **Action Load**. This means that at the beginning of each of your turns, instead of resetting your **Action Load** to zero you would set it to your current *Exhaustion Level*. This logic also applies to **Aspect Checks** outside of combat, including **Initiative**.+Each level of *Exhaustion* adds 1 to your **Action Load**. This means that at the beginning of each of your turns, instead of resetting your **Action Load** to zero minus your **Action Point Bonus** you would set it to your current **Exhaustion Level** minus your **Action Point Bonus**. This logic also applies to **Aspect Checks** outside of combat, including **Initiative**.
  
 Levels of *Exhaustion* can be gained in various ways such as not resting enough, because of a disease or other affliction, or by abilities where you can abuse your power. Levels of *Exhaustion* can be gained in various ways such as not resting enough, because of a disease or other affliction, or by abilities where you can abuse your power.
  
 +## Prone
 +(temporarily reduces Evasion)
 +
 +## Restrained
 +(temporarily restricts movement)