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rules:conditions [2025/06/28 16:43] – Ron Helwig | rules:conditions [2025/07/27 20:12] (current) – Ron Helwig | ||
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# Conditions | # Conditions | ||
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+ | These are not fully specified yet - we still have a lot of work to do. | ||
## Exhaustion | ## Exhaustion | ||
- | Each level of *Exhaustion* adds 1 to your **Action Load**. This means that at the beginning of each of your turns, instead of resetting your **Action Load** to zero you would set it to your current *Exhaustion Level*. This logic also applies to **Aspect Checks** outside of combat, including **Initiative**. | + | Each level of *Exhaustion* adds 1 to your **Action Load**. This means that at the beginning of each of your turns, instead of resetting your **Action Load** to zero minus your **Action Point Bonus** |
Levels of *Exhaustion* can be gained in various ways such as not resting enough, because of a disease or other affliction, or by abilities where you can abuse your power. | Levels of *Exhaustion* can be gained in various ways such as not resting enough, because of a disease or other affliction, or by abilities where you can abuse your power. | ||
+ | ## Prone | ||
+ | (temporarily reduces Evasion) | ||
+ | |||
+ | ## Restrained | ||
+ | (temporarily restricts movement) | ||