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rules:conditions [2025/06/22 21:39] Ron Helwigrules:conditions [2025/07/27 20:12] (current) Ron Helwig
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-<< rules:equipment ^ rules:start ^ rules:magic_items >>+<< rules:equipment:gear ^ rules:start ^ rules:magic_items >>
  
 # Conditions # Conditions
 +
 +These are not fully specified yet - we still have a lot of work to do.
 +
 +## Exhaustion
 +
 +Each level of *Exhaustion* adds 1 to your **Action Load**. This means that at the beginning of each of your turns, instead of resetting your **Action Load** to zero minus your **Action Point Bonus** you would set it to your current **Exhaustion Level** minus your **Action Point Bonus**. This logic also applies to **Aspect Checks** outside of combat, including **Initiative**.
 +
 +Levels of *Exhaustion* can be gained in various ways such as not resting enough, because of a disease or other affliction, or by abilities where you can abuse your power.
 +
 +## Prone
 +(temporarily reduces Evasion)
 +
 +## Restrained
 +(temporarily restricts movement)
 +