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rules:checks [2025/07/10 10:53] – Ron Helwigrules:checks [2025/07/10 10:59] (current) – Ron Helwig
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 **Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**. **Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**.
  
-Taking Actions is [described elsewhere](rules:dice_pool). This section is all about making Aspect Checks outside of the **Action Economy**, so you typically don't involve **Action Load** in the calculations.+Taking Actions during conflict (i.e. when in Initiative) is [described elsewhere](rules:dice_pool). This section is all about making Aspect Checks outside of the **Action Economy**, so you typically don't involve **Action Load** in the calculations.
  
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   - GM will indicate instances of Disadvantage   - GM will indicate instances of Disadvantage
   - Players might take reactions, interrupts, or Team Actions that add Advantage instances   - Players might take reactions, interrupts, or Team Actions that add Advantage instances
 +  - You may have Features that give you Advantage
 - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage**   - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage**  
 - âž• Add all rolled dice together   - âž• Add all rolled dice together  
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 - Use the **highest roll**   - Use the **highest roll**  
 - Add the **combined total**   - Add the **combined total**  
 +- **Average** the rolls
 - Grant a **flat bonus per helper** (e.g., +2) - Grant a **flat bonus per helper** (e.g., +2)
 +
 +Which method to determine outcome is up to the GM and how they interpret the situation.
  
 Some [[rules:team_actions|Team Actions]] allow allies to **spend dice on another player’s turn** for stronger, more direct assistance. Some [[rules:team_actions|Team Actions]] allow allies to **spend dice on another player’s turn** for stronger, more direct assistance.