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rules:checks [2025/07/08 00:34] – Ron Helwig | rules:checks [2025/07/10 10:59] (current) – Ron Helwig | ||
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**Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**. | **Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**. | ||
- | Taking Actions is [described elsewhere](rules: | + | Taking Actions |
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- GM will indicate instances of Disadvantage | - GM will indicate instances of Disadvantage | ||
- Players might take reactions, interrupts, or Team Actions that add Advantage instances | - Players might take reactions, interrupts, or Team Actions that add Advantage instances | ||
+ | - You may have Features that give you Advantage | ||
- 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage** | - 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage** | ||
- âž• Add all rolled dice together | - âž• Add all rolled dice together | ||
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- Use the **highest roll** | - Use the **highest roll** | ||
- Add the **combined total** | - Add the **combined total** | ||
+ | - **Average** the rolls | ||
- Grant a **flat bonus per helper** (e.g., +2) | - Grant a **flat bonus per helper** (e.g., +2) | ||
+ | |||
+ | Which method to determine outcome is up to the GM and how they interpret the situation. | ||
Some [[rules: | Some [[rules: |