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rules:checks [2025/07/05 20:36] Ron Helwigrules:checks [2025/07/10 10:59] (current) Ron Helwig
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 ====== 🎯 Aspect Checks ====== ====== 🎯 Aspect Checks ======
  
-**Aspect Checks** are the primary way most actions are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**.+**Aspect Checks** are the primary way most challenges are resolved. Whether you're trying to sneak past a guard, decipher magical writing, hit an enemy, or climb a cliff, you’ll roll a number of **d4s** based on your character’s **Aspect value**
 + 
 +Taking Actions during conflict (i.e. when in Initiative) is [described elsewhere](rules:dice_pool). This section is all about making Aspect Checks outside of the **Action Economy**, so you typically don't involve **Action Load** in the calculations.
  
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   - GM will indicate instances of Disadvantage   - GM will indicate instances of Disadvantage
   - Players might take reactions, interrupts, or Team Actions that add Advantage instances   - Players might take reactions, interrupts, or Team Actions that add Advantage instances
-- 🎲 Roll a number of **d4s equal to that Aspect’s value − Action Load + Net Advantage**  +  - You may have Features that give you Advantage 
 +- 🎲 Roll a number of **d4s equal to that Aspect’s value + Net Advantage**  
 - ➕ Add all rolled dice together   - ➕ Add all rolled dice together  
 - 📏 Compare your total to the **Difficulty Class (DC)** - 📏 Compare your total to the **Difficulty Class (DC)**
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 ===== 🧮 Minimum Dice ===== ===== 🧮 Minimum Dice =====
  
-If your **Aspect − Action Load ≤ 0**, you **cannot initiate** a check using that Aspect.+If your **Aspect Value ≤ 0**, you **cannot initiate** a check using that Aspect.
  
 However, if the **GM calls for a roll**, you **always roll at least 1d4**, even if your Aspect is 0 or negative. However, if the **GM calls for a roll**, you **always roll at least 1d4**, even if your Aspect is 0 or negative.
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 But if the GM asks you to roll Insight, you still roll **1d4**. But if the GM asks you to roll Insight, you still roll **1d4**.
 </WRAP> </WRAP>
- 
---- 
- 
-===== 🌀 Action Load & Timing ===== 
- 
-**On your turn**: 
- 
-- Subtract your current **🌀 Action Load** from the **Aspect** value   
-- If the result is positive, you may roll   
-- Add **1 to your Action Load** afterward 
- 
-**Outside your turn**: 
- 
-- Most checks **ignore Action Load** 
-- Exceptions may apply (e.g., [[rules:conditions|Conditions]] or GM discretion) 
  
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 - Use the **highest roll**   - Use the **highest roll**  
 - Add the **combined total**   - Add the **combined total**  
 +- **Average** the rolls
 - Grant a **flat bonus per helper** (e.g., +2) - Grant a **flat bonus per helper** (e.g., +2)
 +
 +Which method to determine outcome is up to the GM and how they interpret the situation.
  
 Some [[rules:team_actions|Team Actions]] allow allies to **spend dice on another player’s turn** for stronger, more direct assistance. Some [[rules:team_actions|Team Actions]] allow allies to **spend dice on another player’s turn** for stronger, more direct assistance.