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rules:character_creation [2025/07/19 20:03] – First draft from ChatGPT does need changes. Ron Helwigrules:character_creation [2025/07/27 20:26] (current) – Ron Helwig
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 This guide walks you through creating a full character—from species and attributes to Domains and starting gear. This guide walks you through creating a full character—from species and attributes to Domains and starting gear.
  
-đź’ˇ You can also create a **Pre-Domain Character** (a beginner, apprentice, or origin-phase character) by completing every step *except* choosing Domains. This option is great for narrative prologues or survival scenarios before characters step into their heroic roles.+<WRAP tip> 
 +You can also create a **Pre-Domain Character** (a beginner, apprentice, or origin-phase character) by completing every step *except* choosing Domains. This option is great for narrative prologues or survival scenarios before characters step into their heroic roles. 
 +</WRAP>
  
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 ## đź§ť Species ## đź§ť Species
  
-Choose or build a **Species** by selecting **two features** from the list on [rules:species](rules:species)These features define unique traits like senses, movement, resistances, or special talents.+Your GM typically has set of **Species** they have defined for your game, complete with loreYou choose one of those and gain its Features.
  
-Species also provide lore hooks: lifespan, originsocial customs, and so on. These don’t usually have mechanical effects unless tied to a feature.+However, if your GM allows it you may define your own Species by selecting **two features** from the list on the [Species](rules:species) page. These features define your character’s unique traits—like special senses, movement types, resistances, or natural tools. 
 + 
 +Species not only provide Features, they offer story flavor: lifespan, cultureappearance, and social norms. These narrative details are flexible and usually have no mechanical effect unless granted by a feature.
  
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 ## 🏋️ Body Type ## 🏋️ Body Type
  
-Choose a **Body Type** that describes your physique—such as StockyWiryCompact, or Broad. Each one affects your **HP**, **Stress**, or **Thresholds** in small but meaningful ways.+Choose a **[Body Type](rules:body_types)** that describes your physique—such as BrawnyNimbleGraceful, or Sturdy. Each one modifies your Attributes and affects your **HP**, **Stress**, or **Thresholds** in small but meaningful ways.
  
 Think of Body Type as both mechanical and descriptive: it helps anchor how your character endures hardship and handles physical strain. Think of Body Type as both mechanical and descriptive: it helps anchor how your character endures hardship and handles physical strain.
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 ## đź§  Attributes ## đź§  Attributes
  
-Assign **12 points** to your six core Attributes. Each Attribute starts at **1**, and no score may be higher than **5** during character creation.+Assign your six core Attributes. The default mechanism is the **Standard Array** *(1514, 13, 12, 10, 8)but your Game Master might allow other methods. See [Attributes](rules:attributes) for more details.
  
 - **STR** – Strength   - **STR** – Strength  
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 - **WIS** – Wisdom   - **WIS** – Wisdom  
 - **CHA** – Charisma   - **CHA** – Charisma  
- 
-You may use a **Standard Array** or other approved method. See [rules:progression](rules:progression) for alternatives like Point Buy or Narrative Assignment. 
- 
-> 🌀 You do **not** increase Attributes when creating a character. Attributes are only raised through **Domain Tier progression**. 
  
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 ## đź§­ Domains ## đź§­ Domains
  
-> âť— Skip this step for **Pre-Domain Characters**. You will gain Domains later through story progression.+<WRAP tip> 
 +âť— Skip this step if you are starting with **Pre-Domain Characters**. You will gain Domains later through story progression. 
 +</WRAP>
  
 Choose **two Domains**. These define your training, identity, and abilities. Choose **two Domains**. These define your training, identity, and abilities.
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 - Access to spells, combat techniques, or unique abilities (depending on Domain) - Access to spells, combat techniques, or unique abilities (depending on Domain)
  
-You do **not** gain or assign Aspects here—Domains **declare which Aspect** they use. The **Aspect Value** is simply the sum of its two Attributes. +<WRAP todo> 
- +After you have calculated your Core Stats and Aspects (below) you should mark your Domain Base Card with the current value of the Aspect it uses. 
-**Mark your Domain Base Card with the current value of the Aspect it uses.**+</WRAP>
  
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 Spellcasting rules and limitations are detailed in each Domain. They vary in how they use Action Dice, cost resources, or interact with the action economy. Spellcasting rules and limitations are detailed in each Domain. They vary in how they use Action Dice, cost resources, or interact with the action economy.
 +
 +If you gain spells from other Features, such as Species, follow those rules to add the appropriate spells.
  
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 - Roleplay abilities that shape your social influence or insight   - Roleplay abilities that shape your social influence or insight  
 - Recovery or support features tied to Stress, HP, or exhaustion   - Recovery or support features tied to Stress, HP, or exhaustion  
-- Ways to mark HP or Stress to gain powerful **Blood Surge** effects (at higher Tiers)+- Ways to mark HP or Stress to gain powerful effects (at higher Tiers)
  
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 - **Tact** = INT + CHA   - **Tact** = INT + CHA  
  
-(See [rules:aspect_table](rules:aspect_table) for the full list.)+(See [Aspect Tables](rules:aspect_table) for the full list.)
  
-Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect.+Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect. Write down each Aspect value on your **character sheet**.
  
 **Mark the Aspect Value used by each of your Domains on the corresponding Base Card.** **Mark the Aspect Value used by each of your Domains on the corresponding Base Card.**
  
 +Fill out the rest of your **character sheet** with all the relevant info, including your Species choice, HP, Stress, Evasion, and Action Point Bonus.
 +
 +At this point everything on your character sheet should be filled in except your damage thresholds.
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 ## 🎒 Starting Equipment ## 🎒 Starting Equipment
  
-Each Domain suggests a starting equipment kit. Work with your GM to pick gear that fits your character’s background and role.+The lore your GM created for each Domain suggests a starting equipment kit. Work with your GM to pick gear that fits your character’s background and role.
  
 For **Pre-Domain Characters**, limit gear to: For **Pre-Domain Characters**, limit gear to:
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 These characters are defined by **potential**, not yet by power. These characters are defined by **potential**, not yet by power.
 +
 +Once you have selected your equipment, you can [calculate your damage thresholds](rules:armor) based on your Aspects and Equipment. Write those down on your sheet.