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rules:character_creation [2025/07/19 20:03] – First draft from ChatGPT does need changes. Ron Helwig | rules:character_creation [2025/07/27 20:26] (current) – Ron Helwig | ||
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This guide walks you through creating a full character—from species and attributes to Domains and starting gear. | This guide walks you through creating a full character—from species and attributes to Domains and starting gear. | ||
- | > đź’ˇ You can also create a **Pre-Domain Character** (a beginner, apprentice, or origin-phase character) by completing every step *except* choosing Domains. This option is great for narrative prologues or survival scenarios before characters step into their heroic roles. | + | <WRAP tip>Â |
+ | You can also create a **Pre-Domain Character** (a beginner, apprentice, or origin-phase character) by completing every step *except* choosing Domains. This option is great for narrative prologues or survival scenarios before characters step into their heroic roles. | ||
+ | </ | ||
--- | --- | ||
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## đź§ť Species | ## đź§ť Species | ||
- | Choose or build a **Species** | + | Your GM typically has a set of **Species** |
- | Species | + | However, if your GM allows it you may define your own Species by selecting **two features** from the list on the [Species](rules: |
+ | Â | ||
+ | Species | ||
--- | --- | ||
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## 🏋️ Body Type | ## 🏋️ Body Type | ||
- | Choose a **Body Type** that describes your physique—such as Stocky, Wiry, Compact, or Broad. Each one affects your **HP**, **Stress**, or **Thresholds** in small but meaningful ways. | + | Choose a **[Body Type](rules: |
Think of Body Type as both mechanical and descriptive: | Think of Body Type as both mechanical and descriptive: | ||
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## đź§ Attributes | ## đź§ Attributes | ||
- | Assign | + | Assign your six core Attributes. |
- **STR** – Strength | - **STR** – Strength | ||
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- **WIS** – Wisdom | - **WIS** – Wisdom | ||
- **CHA** – Charisma | - **CHA** – Charisma | ||
- | |||
- | You may use a **Standard Array** or other approved method. See [rules: | ||
- | |||
- | > 🌀 You do **not** increase Attributes when creating a character. Attributes are only raised through **Domain Tier progression**. | ||
--- | --- | ||
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## đź§ Domains | ## đź§ Domains | ||
- | > âť— Skip this step for **Pre-Domain Characters**. You will gain Domains later through story progression. | + | <WRAP tip>Â |
+ | ❗ Skip this step if you are starting with **Pre-Domain Characters**. You will gain Domains later through story progression. | ||
+ | </ | ||
Choose **two Domains**. These define your training, identity, and abilities. | Choose **two Domains**. These define your training, identity, and abilities. | ||
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- Access to spells, combat techniques, or unique abilities (depending on Domain) | - Access to spells, combat techniques, or unique abilities (depending on Domain) | ||
- | You do **not** gain or assign Aspects here—Domains **declare which Aspect** they use. The **Aspect Value** is simply the sum of its two Attributes. | + | <WRAP todo> |
- |  | + | After you have calculated your Core Stats and Aspects (below) you should mark your Domain Base Card with the current value of the Aspect it uses. |
- | **Mark | + | </ |
--- | --- | ||
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Spellcasting rules and limitations are detailed in each Domain. They vary in how they use Action Dice, cost resources, or interact with the action economy. | Spellcasting rules and limitations are detailed in each Domain. They vary in how they use Action Dice, cost resources, or interact with the action economy. | ||
+ | |||
+ | If you gain spells from other Features, such as Species, follow those rules to add the appropriate spells. | ||
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- Roleplay abilities that shape your social influence or insight | - Roleplay abilities that shape your social influence or insight | ||
- Recovery or support features tied to Stress, HP, or exhaustion | - Recovery or support features tied to Stress, HP, or exhaustion | ||
- | - Ways to mark HP or Stress to gain powerful | + | - Ways to mark HP or Stress to gain powerful effects (at higher Tiers) |
--- | --- | ||
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- **Tact** = INT + CHA | - **Tact** = INT + CHA | ||
- | (See [rules: | + | (See [Aspect Tables](rules: |
- | Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect. | + | Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect. Write down each Aspect value on your **character sheet**. |
**Mark the Aspect Value used by each of your Domains on the corresponding Base Card.** | **Mark the Aspect Value used by each of your Domains on the corresponding Base Card.** | ||
+ | Fill out the rest of your **character sheet** with all the relevant info, including your Species choice, HP, Stress, Evasion, and Action Point Bonus. | ||
+ | |||
+ | At this point everything on your character sheet should be filled in except your damage thresholds. | ||
--- | --- | ||
## 🎒 Starting Equipment | ## 🎒 Starting Equipment | ||
- | Each Domain suggests a starting equipment kit. Work with your GM to pick gear that fits your character’s background and role. | + | The lore your GM created for each Domain suggests a starting equipment kit. Work with your GM to pick gear that fits your character’s background and role. |
For **Pre-Domain Characters**, | For **Pre-Domain Characters**, | ||
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These characters are defined by **potential**, | These characters are defined by **potential**, | ||
+ | |||
+ | Once you have selected your equipment, you can [calculate your damage thresholds](rules: | ||