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rules:character_creation [2025/07/07 00:56] – Ron Helwigrules:character_creation [2025/07/27 20:26] (current) – Ron Helwig
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 << rules:progression ^ rules:start ^ rules:species >> << rules:progression ^ rules:start ^ rules:species >>
  
-# Character Creation+🧬 Character Creation
  
-## Species+This guide walks you through creating a full character—from species and attributes to Domains and starting gear.
  
-## Body Type+<WRAP tip> 
 +You can also create a **Pre-Domain Character** (a beginner, apprentice, or origin-phase character) by completing every step *except* choosing Domains. This option is great for narrative prologues or survival scenarios before characters step into their heroic roles. 
 +</WRAP>
  
-## Attributes+---
  
-## Domains+## đź§ť Species
  
-When you choose your **starting two Domains**, you also determine your two **Domain Aspects**—each one derived from a pair of Attributes.+Your GM typically has a set of **Species** they have defined for your gamecomplete with lore. You choose one of those and gain its Features.
  
-At this time, you may increase **two different Attributes**—each drawn from one of your Domain Aspects.   +Howeverif your GM allows it you may define your own Species by selecting **two features** from the list on the [Species](rules:species) page. These features define your character’s unique traits—like special sensesmovement types, resistances, or natural tools.
-You **cannot** assign both +1s to the same Aspectand you **cannot** add +1 to the same Attribute twice.+
  
-<WRAP notice> +Species not only provide Features, they offer story flavorlifespancultureappearance, and social normsThese narrative details are flexible and usually have no mechanical effect unless granted by a feature.
-**Example:**   +
-If your Domains use **Fortitude** (STR + CON) and **Agility** (STR + DEX)you may not choose **Strength**because it appears in both Aspects Â +
-You must instead pick **two different Attributes** from separate Aspects—such as +1 DEX (Agility) and +1 CON (Fortitude).+
  
-This ensures balanced character development and prevents over-specializing in a single Domain at Tier 1.+--- 
 + 
 +## 🏋️ Body Type 
 + 
 +Choose a **[Body Type](rules:body_types)** that describes your physique—such as Brawny, Nimble, Graceful, or Sturdy. Each one modifies your Attributes and affects your **HP**, **Stress**, or **Thresholds** in small but meaningful ways. 
 + 
 +Think of Body Type as both mechanical and descriptive: it helps anchor how your character endures hardship and handles physical strain. 
 + 
 +--- 
 + 
 +## đź§  Attributes 
 + 
 +Assign your six core Attributes. The default mechanism is the **Standard Array** *(15, 14, 13, 12, 10, 8)* but your Game Master might allow other methods. See [Attributes](rules:attributes) for more details. 
 + 
 +- **STR** – Strength   
 +- **DEX** – Dexterity   
 +- **CON** – Constitution   
 +- **INT** – Intelligence   
 +- **WIS** – Wisdom   
 +- **CHA** – Charisma   
 + 
 +--- 
 + 
 +## đź§­ Domains 
 + 
 +<WRAP tip> 
 +âť— Skip this step if you are starting with **Pre-Domain Characters**. You will gain Domains later through story progression.
 </WRAP> </WRAP>
 +
 +Choose **two Domains**. These define your training, identity, and abilities.
 +
 +Each Domain specifies:
 +
 +- A **Domain Aspect** – a specific Attribute pair used with most Domain actions  
 +- A **Base Card** – showing your core Domain feature  
 +- A selection of **Tier 1 Feature Cards** – choose two  
 +- Access to spells, combat techniques, or unique abilities (depending on Domain)
 +
 +<WRAP todo>
 +After you have calculated your Core Stats and Aspects (below) you should mark your Domain Base Card with the current value of the Aspect it uses.
 +</WRAP>
 +
 +---
 +
 +### ✨ Spells
 +
 +If your Domain provides access to spells, you'll choose a **source tag** (like Arcane, Divine, or Nature) or **elemental type** (like Fire or Lightning), depending on the Domain.
 +
 +Spellcasting rules and limitations are detailed in each Domain. They vary in how they use Action Dice, cost resources, or interact with the action economy.
 +
 +If you gain spells from other Features, such as Species, follow those rules to add the appropriate spells.
 +
 +---
 +
 +### 🔍 Other Domain Features
 +
 +Your Domains may provide:
 +
 +- Special movement or exploration actions  
 +- Combat finishers, reactions, or crowd-control options  
 +- Roleplay abilities that shape your social influence or insight  
 +- Recovery or support features tied to Stress, HP, or exhaustion  
 +- Ways to mark HP or Stress to gain powerful effects (at higher Tiers)
 +
 +---
 +
 +## đź§® Core Stats and Aspects
 +
 +Each **Aspect** is derived from two Attributes. For example:
 +
 +- **Agility** = STR + DEX  
 +- **Tact** = INT + CHA  
 +
 +(See [Aspect Tables](rules:aspect_table) for the full list.)
 +
 +Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect. Write down each Aspect value on your **character sheet**.
 +
 +**Mark the Aspect Value used by each of your Domains on the corresponding Base Card.**
 +
 +Fill out the rest of your **character sheet** with all the relevant info, including your Species choice, HP, Stress, Evasion, and Action Point Bonus.
 +
 +At this point everything on your character sheet should be filled in except your damage thresholds.
 +---
 +
 +## 🎒 Starting Equipment
 +
 +The lore your GM created for each Domain suggests a starting equipment kit. Work with your GM to pick gear that fits your character’s background and role.
 +
 +For **Pre-Domain Characters**, limit gear to:
 +
 +- Basic or handmade clothing and tools  
 +- No magical items, armor, or weapons (unless narratively justified)  
 +- One or two personal items like a family token, heirloom, or artisan tools
 +
 +These characters are defined by **potential**, not yet by power.
 +
 +Once you have selected your equipment, you can [calculate your damage thresholds](rules:armor) based on your Aspects and Equipment. Write those down on your sheet.