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- | ====== | + | # 🧬 Character Creation |
+ | Â | ||
+ | This guide walks you through creating a full character—from species and attributes to Domains and starting gear. | ||
+ | Â | ||
+ | <WRAP tip>Â | ||
+ | You can also create a **Pre-Domain Character** (a beginner, apprentice, or origin-phase character) by completing every step *except* choosing Domains. This option is great for narrative prologues or survival scenarios before characters step into their heroic roles. | ||
+ | </ | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🧝 Species | ||
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+ | Your GM typically has a set of **Species** they have defined for your game, complete with lore. You choose one of those and gain its Features. | ||
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+ | However, if your GM allows it you may define your own Species by selecting **two features** from the list on the [Species](rules: | ||
+ | Â | ||
+ | Species not only provide Features, they offer story flavor: lifespan, culture, appearance, and social norms. These narrative details are flexible and usually have no mechanical effect unless granted by a feature. | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🏋️ Body Type | ||
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+ | Choose a **[Body Type](rules: | ||
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+ | Think of Body Type as both mechanical and descriptive: | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🧠Attributes | ||
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+ | Assign your six core Attributes. The default mechanism is the **Standard Array** *(15, 14, 13, 12, 10, 8)* but your Game Master might allow other methods. See [Attributes](rules: | ||
+ | Â | ||
+ | - **STR** – Strength | ||
+ | - **DEX** – Dexterity | ||
+ | - **CON** – Constitution | ||
+ | - **INT** – Intelligence | ||
+ | - **WIS** – Wisdom | ||
+ | - **CHA** – Charisma | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🧠Domains | ||
+ | Â | ||
+ | <WRAP tip>Â | ||
+ | ❗ Skip this step if you are starting with **Pre-Domain Characters**. You will gain Domains later through story progression. | ||
+ | </ | ||
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+ | Choose **two Domains**. These define your training, identity, and abilities. | ||
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+ | Each Domain specifies: | ||
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+ | - A **Domain Aspect** – a specific Attribute pair used with most Domain actions | ||
+ | - A **Base Card** – showing your core Domain feature | ||
+ | - A selection of **Tier 1 Feature Cards** – choose two  | ||
+ | - Access to spells, combat techniques, or unique abilities (depending on Domain)Â | ||
+ | Â | ||
+ | <WRAP todo>Â | ||
+ | After you have calculated your Core Stats and Aspects (below) you should mark your Domain Base Card with the current value of the Aspect it uses. | ||
+ | </ | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ### ✨ Spells | ||
+ | Â | ||
+ | If your Domain provides access to spells, you'll choose a **source tag** (like Arcane, Divine, or Nature) or **elemental type** (like Fire or Lightning), depending on the Domain. | ||
+ | Â | ||
+ | Spellcasting rules and limitations are detailed in each Domain. They vary in how they use Action Dice, cost resources, or interact with the action economy. | ||
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+ | If you gain spells from other Features, such as Species, follow those rules to add the appropriate spells. | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ### 🔍 Other Domain Features | ||
+ | Â | ||
+ | Your Domains may provide:Â | ||
+ | Â | ||
+ | - Special movement or exploration actions | ||
+ | - Combat finishers, reactions, or crowd-control options | ||
+ | - Roleplay abilities that shape your social influence or insight | ||
+ | - Recovery or support features tied to Stress, HP, or exhaustion | ||
+ | - Ways to mark HP or Stress to gain powerful effects (at higher Tiers)Â | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🧮 Core Stats and Aspects | ||
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+ | Each **Aspect** is derived from two Attributes. For example:Â | ||
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+ | - **Agility** | ||
+ | - **Tact** | ||
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+ | (See [Aspect Tables](rules: | ||
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+ | Your **Aspect Values** are equal to the sum of their Attributes. These are also your **Action Dice Pools**—you roll a number of d4s equal to the Aspect Value when taking an action with that Aspect. Write down each Aspect value on your **character sheet**. | ||
+ | Â | ||
+ | **Mark the Aspect Value used by each of your Domains on the corresponding Base Card.**Â | ||
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+ | Fill out the rest of your **character sheet** with all the relevant info, including your Species choice, HP, Stress, Evasion, and Action Point Bonus. | ||
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+ | At this point everything on your character sheet should be filled in except your damage thresholds. | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🎒 Starting Equipment | ||
+ | Â | ||
+ | The lore your GM created for each Domain suggests a starting equipment kit. Work with your GM to pick gear that fits your character’s background and role. | ||
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+ | For **Pre-Domain Characters**, | ||
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+ | - Basic or handmade clothing and tools  | ||
+ | - No magical items, armor, or weapons (unless narratively justified) | ||
+ | - One or two personal items like a family token, heirloom, or artisan tools | ||
+ | Â | ||
+ | These characters are defined by **potential**, | ||
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+ | Once you have selected your equipment, you can [calculate your damage thresholds](rules: |