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rules:body_types [2025/06/18 19:59] – created Ron Helwigrules:body_types [2025/07/07 23:41] (current) – Fixed the quote by using an empty wrap between it and the preceding bullets Ron Helwig
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-<< rules:species ^ rules:start ^ rules:equipment >>+<< rules:species ^ rules:start ^ rules:equipment:start >> 
 + 
 +# Body Types 
 + 
 +**Body Type** is a one-time choice made during character creation.   
 +It represents the character’s natural physical build and physiology, shaping their visual identity, fighting style, and baseline stats. 
 + 
 +Body Types are **independent** of your Species or Domains and offer small but meaningful mechanical effects. 
 + 
 +## What Body Type Affects 
 + 
 +Each Body Type provides: 
 + 
 +- **Attribute Modifiers** – Adjust Strength, Dexterity, Constitution, etc. 
 +- **Base Evasion** – Nimble builds dodge better; solid ones resist hits 
 +- **Base Hit Points** – Your starting HP, before other bonuses 
 +- **Stress Max** – The number of Stress points you can hold 
 +- Optional **Trait Tags** – For flavor and narrative cues (e.g., stocky, graceful) 
 + 
 +These stats affect many derived Aspects (see [[rules:aspects]]). 
 + 
 +## Sample Body Types 
 + 
 +| Body Type      | Attribute Modifiers | Base Evasion | Base HP | Stress Max | Flavor Traits         | 
 +|----------------|---------------------|--------------|---------|-------------|------------------------| 
 +| **Powerful**   | +1 STR, -1 INT      | 9            | 6       | 5           | Muscular, forceful     | 
 +| **Precise**    | +1 STR, -1 WIS      | 10           | 5       | 5           | Focused, driven        | 
 +| **Brawny**     | +1 STR, -1 CHA      | 10           | 6       | 4           | Thick, imposing        | 
 +| **Agile**      | +1 DEX, -1 CON      | 11           | 4       | 6           | Nimble, light-footed   | 
 +| **Nimble**     | +1 DEX, -1 STR      | 11           | 4       | 5           | Quick, spry            | 
 +| **Graceful**   | +1 DEX, -1 INT      | 11           | 4       | 5           | Fluid, elegant         | 
 +| **Sturdy**     | +1 CON, -1 DEX      | 9            | 6       | 4           | Solid, tough           | 
 +| **Hardened**   | +1 CON, -1 WIS      | 9            | 6       | 5           | Resilient, enduring    | 
 +| **Enduring**   | +1 CON, -1 CHA      | 10           | 6       | 4           | Steady, weathered      | 
 +| **Clever**     | +1 INT, -1 STR      | 10           | 4       | 6           | Sharp, strategic       | 
 +| **Thoughtful** | +1 INT, -1 CON      | 10           | 4       | 6           | Methodical, analytical | 
 +| **Insightful** | +1 WIS, -1 DEX      | 10           | 5       | 6           | Attentive, serene      | 
 +| **Calm**       | +1 WIS, -1 CON      | 10           | 5       | 6           | Tranquil, watchful     | 
 +| **Charming**   | +1 CHA, -1 STR      | 10           | 4       | 6           | Magnetic, persuasive   | 
 +| **Expressive** | +1 CHA, -1 CON      | 10           | 4       | 6           | Lively, bold           | 
 + 
 +<WRAP></WRAP> 
 +> You can work with your GM to create a custom Body Type—especially for non-humanoid or unique creatures. Just keep modifiers **balanced and minimal**. 
 + 
 +## Mechanical Simplicity 
 + 
 +Body Types are intentionally lightweight.   
 +They add flavor and mechanical texture without overshadowing **Domains** or **Aspects**. There’s no need to min-max—just pick what fits your character’s story and presence. 
 + 
 +## Species vs. Body Type 
 + 
 +- Your **Species** (e.g., Human, Elf, Kobold) determines: 
 +  - Vision type 
 +  - Movement type 
 +  - Cultural features 
 +  - Thematic traits 
 + 
 +- Your **Body Type** determines: 
 +  - Base stats (HP, Stress, Evasion) 
 +  - Attribute bonuses 
 +  - Physical expression 
 + 
 +<WRAP></WRAP> 
 +> You choose these **independently**, allowing for creative combinations.
  
-====== Body Types ======