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rules:body_types [2025/06/18 19:59] – created Ron Helwig | rules:body_types [2025/07/07 23:41] (current) – Fixed the quote by using an empty wrap between it and the preceding bullets Ron Helwig | ||
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+ | # Body Types | ||
+ | |||
+ | **Body Type** is a one-time choice made during character creation. | ||
+ | It represents the character’s natural physical build and physiology, shaping their visual identity, fighting style, and baseline stats. | ||
+ | |||
+ | Body Types are **independent** of your Species or Domains and offer small but meaningful mechanical effects. | ||
+ | |||
+ | ## What Body Type Affects | ||
+ | |||
+ | Each Body Type provides: | ||
+ | |||
+ | - **Attribute Modifiers** – Adjust Strength, Dexterity, Constitution, | ||
+ | - **Base Evasion** – Nimble builds dodge better; solid ones resist hits | ||
+ | - **Base Hit Points** – Your starting HP, before other bonuses | ||
+ | - **Stress Max** – The number of Stress points you can hold | ||
+ | - Optional **Trait Tags** – For flavor and narrative cues (e.g., stocky, graceful) | ||
+ | |||
+ | These stats affect many derived Aspects (see [[rules: | ||
+ | |||
+ | ## Sample Body Types | ||
+ | |||
+ | | Body Type | Attribute Modifiers | Base Evasion | Base HP | Stress Max | Flavor Traits | ||
+ | |----------------|---------------------|--------------|---------|-------------|------------------------| | ||
+ | | **Powerful** | ||
+ | | **Precise** | ||
+ | | **Brawny** | ||
+ | | **Agile** | ||
+ | | **Nimble** | ||
+ | | **Graceful** | ||
+ | | **Sturdy** | ||
+ | | **Hardened** | ||
+ | | **Enduring** | ||
+ | | **Clever** | ||
+ | | **Thoughtful** | +1 INT, -1 CON | 10 | 4 | 6 | Methodical, analytical | | ||
+ | | **Insightful** | +1 WIS, -1 DEX | 10 | 5 | 6 | Attentive, serene | ||
+ | | **Calm** | ||
+ | | **Charming** | ||
+ | | **Expressive** | +1 CHA, -1 CON | 10 | 4 | 6 | Lively, bold | | ||
+ | |||
+ | < | ||
+ | > You can work with your GM to create a custom Body Type—especially for non-humanoid or unique creatures. Just keep modifiers **balanced and minimal**. | ||
+ | |||
+ | ## Mechanical Simplicity | ||
+ | |||
+ | Body Types are intentionally lightweight. | ||
+ | They add flavor and mechanical texture without overshadowing **Domains** or **Aspects**. There’s no need to min-max—just pick what fits your character’s story and presence. | ||
+ | |||
+ | ## Species vs. Body Type | ||
+ | |||
+ | - Your **Species** (e.g., Human, Elf, Kobold) determines: | ||
+ | - Vision type | ||
+ | - Movement type | ||
+ | - Cultural features | ||
+ | - Thematic traits | ||
+ | |||
+ | - Your **Body Type** determines: | ||
+ | - Base stats (HP, Stress, Evasion) | ||
+ | - Attribute bonuses | ||
+ | - Physical expression | ||
+ | |||
+ | < | ||
+ | > You choose these **independently**, | ||
- | ====== Body Types ====== |