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rules:attributes [2025/07/02 18:10] – Ron Helwigrules:attributes [2025/07/09 23:42] (current) – Ron Helwig
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 Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset. Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset.
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-### Aspect Value Formula 
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-Aspect values are calculated from your raw attribute scores using this formula: 
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-``` 
-Aspect Value = ceil((Attribute A + Attribute B − 20) ÷ 2) 
-``` 
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-This determines how many **d4s** you roll when using that Aspect. Most values will range between 0 and 5. 
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-> *Ceil* means round up. *Floor* means round down. 
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---- 
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-### Examples: 
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-- STR + DEX = **Agility** (used for sprinting, jumping, climbing, or melee bursts)   
-- DEX + INT = **Finesse** (used for stealth, picking locks, fine control)   
-- CON + WIS = **Resilience** (used for withstanding pain, fear, or stress)   
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