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rules:attributes [2025/06/18 22:25] Ron Helwigrules:attributes [2025/07/09 23:42] (current) Ron Helwig
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-<< rules:start ^ rules:start ^ rules:aspects >> +<< rules:what_is_a_rpg ^ rules:start ^ rules:aspects >>
-====== Attributes ======+
  
-This system uses the six standard D&D attributes:+# 🧠 Attributes
  
-  * **Strength (STR)** – Physical power and raw muscle +This system uses the six standard D&D-style attributes:
-  * **Dexterity (DEX)** – Agility, balance, and precision +
-  * **Constitution (CON)** – Endurance, toughness, and stamina +
-  * **Intelligence (INT)** – Logic, memory, and learning +
-  * **Wisdom (WIS)** – Perception, intuition, and willpower +
-  * **Charisma (CHA)** – Presence, confidence, and influence+
  
-These attributes define your character’s core physical and mental traits. Howeverunlike in traditional D&Dthis system does **not** use attribute modifiers directly in most rolls. Insteadattributes are combined into **[[rules:aspects|Aspects]]**, which represent how different traits work together to accomplish actions.+- 💪 **Strength (STR)** — Physical power and raw muscle   
 +- 🎯 **Dexterity (DEX)** — Agilitybalanceand precision   
 +- 🛡️ **Constitution (CON)** — Endurancetoughness, and stamina   
 +- 🧠 **Intelligence (INT)** — Logicmemory, and learning   
 +- 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower   
 +- 🗣️ **Charisma (CHA)** — Presence, confidence, and influence  
  
-===== Generating Attributes =====+These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** based on these attributes. Instead, it uses the **raw attribute scores directly** to calculate **Aspects**, which are used for nearly all rolls.
  
-The default method is to assign the following **Standard Array** as you see fit:+--- 
 + 
 +## 🎲 Generating Attributes 
 + 
 +The default method is the **Standard Array**:
  
 **15, 14, 13, 12, 10, 8** **15, 14, 13, 12, 10, 8**
  
-This ensures that all players start on equal footing while still allowing room for character concept customization.+Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters.
  
-===== Other Generation Methods =====+> Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by –1 after this step.
  
-You may also use any of these alternatives, depending on your group's preferences:+---
  
-  * **Point Buy (5e-style):** Spend 27 points to assign your stats with a bit more optimization freedom. +## 🎛️ Alternate Generation Methods
-  * **Roll 4d6, drop the lowest:** Roll for each attribute, for a slightly higher-powered and more randomized character. +
-  * **Roll 3d6 in order:** Classic old-school chaos. Strongly favors character-driven storytelling over optimization.+
  
-The system is flexible — as long as all players use the same method, itll stay fair.+Depending on your groups play style or campaign tone, you can also use:
  
-===== Why Attributes Are Not Used Directly =====+- **Point Buy (5e-style)** — Spend 27 points for optimized character builds. 
 +- **4d6, drop the lowest** — Classic "heroic" stat rolling. Slightly stronger, with more variance. 
 +- **3d6 in order** — True old-school chaos. Encourages creative character concepts over power builds.
  
-In this system, the true power of your attributes comes from how they **combine into Aspects**, which are used to make checks, perform actions, and determine what your character is good at.+As long as all players use the same method, the game will stay balanced.
  
-For example:+---
  
-  * STR + DEX = **Might** (used for jumping or melee attacks) +## 🧮 Why Attributes Aren’t Used Directly for Rolls
-  * DEX + INT = **Finesse** (used for precision or tinkering)+
  
-See the [[rules:aspects|next section]] for how Aspects are calculated and used during play.+This system emphasizes **combination over isolation**.
  
 +Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset.