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rules:attributes [2025/06/18 18:40] – Ron Helwig | rules:attributes [2025/07/09 23:42] (current) – Ron Helwig | ||
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- | << rules:start ^ rules:start ^ rules: | + | << rules:what_is_a_rpg |
- | ====== Attributes ====== | + | |
- | We are using the standard D&D attributes: **Strength**, | + | |
- | Unlike in D&D however, in this system we almost never use the attribute values directly. This will be explained in the [[rules: | + | # 🧠 Attributes |
- | ===== Generating | + | This system uses the six standard D& |
- | The default way to select a character's attributes | + | |
+ | - 💪 **Strength (STR)** — Physical power and raw muscle | ||
+ | - 🎯 **Dexterity (DEX)** — Agility, balance, and precision | ||
+ | - 🛡️ **Constitution (CON)** — Endurance, toughness, and stamina | ||
+ | - 🧠 **Intelligence (INT)** — Logic, memory, and learning | ||
+ | - 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower | ||
+ | - 🗣️ **Charisma (CHA)** — Presence, confidence, and influence | ||
+ | |||
+ | These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** based on these attributes. Instead, it uses the **raw attribute scores directly** | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## 🎲 Generating Attributes | ||
+ | |||
+ | The default method is the **Standard Array**: | ||
+ | |||
+ | **15, 14, 13, 12, 10, 8** | ||
+ | |||
+ | Assign these scores | ||
+ | |||
+ | > Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by –1 after this step. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## 🎛️ Alternate Generation Methods | ||
+ | |||
+ | Depending on your group’s play style or campaign tone, you can also use: | ||
+ | |||
+ | - **Point Buy (5e-style)** — Spend 27 points for optimized character builds. | ||
+ | - **4d6, drop the lowest** — Classic " | ||
+ | - **3d6 in order** — True old-school chaos. Encourages creative character concepts over power builds. | ||
+ | |||
+ | As long as all players use the same method, the game will stay balanced. | ||
+ | |||
+ | --- | ||
+ | |||
+ | ## 🧮 Why Attributes Aren’t Used Directly for Rolls | ||
+ | |||
+ | This system emphasizes **combination over isolation**. | ||
+ | |||
+ | Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset. |