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rules:attributes [2025/06/18 18:40] Ron Helwigrules:attributes [2025/07/09 23:42] (current) Ron Helwig
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-<< rules:start ^ rules:start ^ rules:aspects >> +<< rules:what_is_a_rpg ^ rules:start ^ rules:aspects >>
-====== Attributes ====== +
-We are using the standard D&D attributes: **Strength**, **Dexterity**, **Constitution**, **Intelligence**, **Wisdom**, and **Charisma**.+
  
-Unlike in D&D however, in this system we almost never use the attribute values directly. This will be explained in the [[rules:aspects|next page]].+# 🧠 Attributes
  
-===== Generating the Attributes ===== +This system uses the six standard D&D-style attributes: 
-The default way to select a character's attributes is to just assign the //**Standard Array**// [15, 14, 13, 12, 10, 8to the attributes as you see fit. This is as fair as it can getmaking the party equal.+ 
 +- 💪 **Strength (STR)** — Physical power and raw muscle   
 +- 🎯 **Dexterity (DEX)** — Agility, balance, and precision   
 +- 🛡️ **Constitution (CON)** — Endurance, toughness, and stamina   
 +- 🧠 **Intelligence (INT)** — Logic, memory, and learning   
 +- 👁️ **Wisdom (WIS)** — Perception, intuition, and willpower   
 +- 🗣️ **Charisma (CHA)** — Presence, confidence, and influence   
 + 
 +These six attributes define your character**core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** based on these attributes. Instead, it uses the **raw attribute scores directly** to calculate **Aspects**, which are used for nearly all rolls. 
 + 
 +--- 
 + 
 +## 🎲 Generating Attributes 
 + 
 +The default method is the **Standard Array**
 + 
 +**15, 14, 13, 12, 10, 8** 
 + 
 +Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters. 
 + 
 +> Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by –1 after this step. 
 + 
 +--- 
 + 
 +## 🎛️ Alternate Generation Methods 
 + 
 +Depending on your group’s play style or campaign tone, you can also use: 
 + 
 +- **Point Buy (5e-style)** — Spend 27 points for optimized character builds. 
 +- **4d6drop the lowest** — Classic "heroic" stat rolling. Slightly stronger, with more variance. 
 +- **3d6 in order** — True old-school chaos. Encourages creative character concepts over power builds. 
 + 
 +As long as all players use the same method, the game will stay balanced. 
 + 
 +--- 
 + 
 +## 🧮 Why Attributes Aren’t Used Directly for Rolls 
 + 
 +This system emphasizes **combination over isolation**. 
 + 
 +Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset.