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rules:attributes [2025/06/18 18:30] ā Ron Helwig | rules:attributes [2025/07/09 23:42] (current) ā Ron Helwig | ||
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- | << rules:start ^ rules:start ^ rules: | + | << rules:what_is_a_rpg |
- | We are using the standard D&D attributes. | + | Ā |
+ | # š§ AttributesĀ | ||
+ | Ā | ||
+ | This system uses the six standard D&D-style attributes: | ||
+ | Ā | ||
+ | - šŖ **Strength (STR)** ā Physical power and raw muscle | ||
+ | - šÆ **Dexterity (DEX)** ā Agility, balance, and precision | ||
+ | - š”ļø **Constitution (CON)** ā Endurance, toughness, and stamina | ||
+ | - š§ **Intelligence (INT)** ā Logic, memory, and learning | ||
+ | - šļø **Wisdom (WIS)** ā Perception, intuition, and willpower | ||
+ | - š£ļø **Charisma (CHA)** ā Presence, confidence, and influence | ||
+ | Ā | ||
+ | These six attributes define your characterās **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** based on these attributes. Instead, it uses the **raw attribute scores directly** to calculate **Aspects**, | ||
+ | Ā | ||
+ | ---Ā | ||
+ | Ā | ||
+ | ## š² Generating AttributesĀ | ||
+ | Ā | ||
+ | The default method is the **Standard Array**:Ā | ||
+ | Ā | ||
+ | **15, 14, 13, 12, 10, 8**Ā | ||
+ | Ā | ||
+ | Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters.Ā | ||
+ | Ā | ||
+ | > Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by ā1 after this step.Ā | ||
+ | Ā | ||
+ | ---Ā | ||
+ | Ā | ||
+ | ## šļø Alternate Generation MethodsĀ | ||
+ | Ā | ||
+ | Depending on your groupās play style or campaign tone, you can also use:Ā | ||
+ | Ā | ||
+ | - **Point Buy (5e-style)** ā Spend 27 points for optimized character builds.Ā | ||
+ | - **4d6, drop the lowest** ā Classic " | ||
+ | - **3d6 in order** ā True old-school chaos. Encourages creative character concepts over power builds.Ā | ||
+ | Ā | ||
+ | As long as all players use the same method, the game will stay balanced.Ā | ||
+ | Ā | ||
+ | ---Ā | ||
+ | Ā | ||
+ | ## š§® Why Attributes Arenāt Used Directly for RollsĀ | ||
+ | Ā | ||
+ | This system emphasizes **combination over isolation**.Ā | ||
+ | Ā | ||
+ | Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset. |