Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
rules:attributes [2025/06/18 18:24] – Ron Helwigrules:attributes [2025/07/09 23:42] (current) – Ron Helwig
Line 1: Line 1:
-<< rules:start ^ rules ^ rules:aspects >>Ā +<< rules:what_is_a_rpg ^ rules:start ^ rules:aspects >>Ā 
-We are using the standard D&D attributes.+Ā 
 +# 🧠 AttributesĀ 
 +Ā 
 +This system uses the six standard D&D-style attributes:Ā 
 +Ā 
 +- šŸ’Ŗ **Strength (STR)** — Physical power and raw muscle  Ā 
 +- šŸŽÆ **Dexterity (DEX)** — Agility, balance, and precision  Ā 
 +- šŸ›”ļø **Constitution (CON)** — Endurance, toughness, and stamina  Ā 
 +- 🧠 **Intelligence (INT)** — Logic, memory, and learning  Ā 
 +- šŸ‘ļø **Wisdom (WIS)** — Perception, intuition, and willpower  Ā 
 +- šŸ—£ļø **Charisma (CHA)** — Presence, confidence, and influence  Ā 
 +Ā 
 +These six attributes define your character’s **core physical and mental traits**. However, unlike in traditional D&D, this system does **not use modifiers** based on these attributes. Instead, it uses the **raw attribute scores directly** to calculate **Aspects**, which are used for nearly all rolls.Ā 
 +Ā 
 +---Ā 
 +Ā 
 +## šŸŽ² Generating AttributesĀ 
 +Ā 
 +The default method is the **Standard Array**:Ā 
 +Ā 
 +**15, 14, 13, 12, 10, 8**Ā 
 +Ā 
 +Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters.Ā 
 +Ā 
 +> Some features, such as your **Body Type**, may adjust one attribute up by +1 and another down by –1 after this step.Ā 
 +Ā 
 +---Ā 
 +Ā 
 +## šŸŽ›ļø Alternate Generation MethodsĀ 
 +Ā 
 +Depending on your group’s play style or campaign tone, you can also use:Ā 
 +Ā 
 +- **Point Buy (5e-style)** — Spend 27 points for optimized character builds.Ā 
 +- **4d6, drop the lowest** — Classic "heroic" stat rolling. Slightly stronger, with more variance.Ā 
 +- **3d6 in order** — True old-school chaos. Encourages creative character concepts over power builds.Ā 
 +Ā 
 +As long as all players use the same method, the game will stay balanced.Ā 
 +Ā 
 +---Ā 
 +Ā 
 +## 🧮 Why Attributes Aren’t Used Directly for RollsĀ 
 +Ā 
 +This system emphasizes **combination over isolation**.Ā 
 +Ā 
 +Instead of applying a modifier to a single stat, most actions are resolved by an **Aspect**, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset.