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rules:aspects [2025/06/18 19:14] – Ron Helwig | rules:aspects [2025/07/09 23:44] (current) – Ron Helwig | ||
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- | << rules: | + | << rules: |
- | ====== | + | # 🧬 Aspects |
- | All about Aspects | + | Â |
+ | **Aspects** represent the interplay between two attributes. Unlike traditional RPGs that rely on single stats or long skill lists, this system uses **attribute pairings** to determine how your character interacts with the world. | ||
+ | Â | ||
+ | Aspects are used for nearly all action rolls, defenses, and challenges. They’re at the heart of how your character expresses their strengths. | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🔢 Calculating Aspects | ||
+ | Â | ||
+ | Each Aspect is based on the **sum of two raw attribute scores**, using this formula:Â | ||
+ | Â | ||
+ | $$Â | ||
+ | \text{Aspect Value} | ||
+ | $$Â | ||
+ | Â | ||
+ | > “Ceil” means to round up. For example, ceil(1.2) | ||
+ | Â | ||
+ | This determines the number of **d4s** you roll when using that Aspect. Aspect values are typically between **0 and 5** for beginning characters, but **negative values are possible** — especially for characters with low attribute scores or penalties from Body Type. | ||
+ | Â | ||
+ | > You’ll never roll fewer than **1d4** when a roll is called for, even if your Aspect is negative. | ||
+ | Â | ||
+ | ### Examples | ||
+ | Â | ||
+ | **Example 1** Â | ||
+ | STR 15 + DEX 13 = 28 Â | ||
+ | $$Â | ||
+ | \left\lceil \frac{28 - 20}{2} \right\rceil | ||
+ | $$ Â | ||
+ | → Aspect **4** | ||
+ | Â | ||
+ | **Example 2** Â | ||
+ | CHA 9 + INT 8 = 17 Â | ||
+ | $$Â | ||
+ | \left\lceil \frac{17 - 20}{2} \right\rceil | ||
+ | $$ Â | ||
+ | → Aspect **–1** | ||
+ | Â | ||
+ | **Example 3** Â | ||
+ | CON 13 + WIS 10 = 23 Â | ||
+ | $$Â | ||
+ | \left\lceil \frac{23 - 20}{2} \right\rceil | ||
+ | $$ Â | ||
+ | → Aspect **2** | ||
+ | Â | ||
+ | The full list of standard Aspects can be found in the  | ||
+ | [[rules: | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 🎲 Using Aspects in Play | ||
+ | Â | ||
+ | When you take an action, the GM will call for a roll using the **Aspect** that best fits the situation. | ||
+ | Â | ||
+ | Examples:Â | ||
+ | Â | ||
+ | - **Presence** (STR + CHA) to intimidate a bandit | ||
+ | - **Reflex** (DEX + WIS) to cross a narrow beam  | ||
+ | - **Insight** (INT + WIS) to understand someone’s motives | ||
+ | - **Willpower** (WIS + CHA) to maintain concentration on a spell | ||
+ | Â | ||
+ | Your Aspect value determines your **d4 dice pool**. | ||
+ | See [[rules: | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## đź§© Variant Rule: Aspect Modifiers (for d20-style systems)Â | ||
+ | Â | ||
+ | If you're adapting this system to a **d20-style mechanic** (e.g. a 5e hack or something like [[research: | ||
+ | Â | ||
+ | $$Â | ||
+ | \text{Aspect Modifier} | ||
+ | $$Â | ||
+ | Â | ||
+ | > “Floor” means to round down. For example, floor(2.9) = 2 and floor(–1.2) = –2. | ||
+ | Â | ||
+ | This makes Aspects | ||
+ | Â | ||
+ | ---Â | ||
+ | Â | ||
+ | ## 💡 Why Use Aspects? | ||
+ | Â | ||
+ | Aspects provide major benefits:Â | ||
+ | Â | ||
+ | - âś… Replace **skills and saving throws** with a single, elegant system | ||
+ | - ✅ Reflect **how characters combine traits**, not just max a single stat  | ||
+ | - âś… Encourage **creative thinking** and justification of approach | ||
+ | - âś… Make character sheets **simpler** and gameplay more flexible | ||
+ | Â | ||
+ | Aspects are designed to reduce complexity while increasing character depth and tactical variety. Once you're familiar with them, they’ll become second nature. | ||
+ | Â | ||
+ | > Ready to see the full list? Check the [[rules: |