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rules:actions [2025/07/02 19:05] Ron Helwigrules:actions [2025/07/10 11:03] (current) Ron Helwig
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 << rules:initiative ^ rules:start ^ rules:combat >> << rules:initiative ^ rules:start ^ rules:combat >>
-# 🧭 Actions & the Action Economy+# 🧭 The Action Economy
  
 This page explains how characters take **actions** during combat and exploration, and how the **🌀 Action Load** system regulates pacing and decision-making. This page explains how characters take **actions** during combat and exploration, and how the **🌀 Action Load** system regulates pacing and decision-making.
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 - 🤝 Assisting another character (see [[rules:team_actions|Team Actions]]) - 🤝 Assisting another character (see [[rules:team_actions|Team Actions]])
  
-Most actions will be listed on **feature cards**, **spells**, or **Domain abilities**. Each lists:+Most actions are listed on **feature cards**, **spells**, or **Domain abilities**, each of which states:
  
-- The **Aspect** it uses+- The **Aspect** it uses  
 - Its **Action Cost** (usually 1 or more) - Its **Action Cost** (usually 1 or more)
  
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 ## 🌀 Action Load Recap ## 🌀 Action Load Recap
  
-At the **start of your turn**, set your **Action Load** to **0**.   +At the **start of your turn**, set your **Action Load** to **0 - Action Point Bonus**.   
-(This may be modified by conditions like [[rules:conditions|Exhaustion]] or abilities.)+(This may be modified by conditions like [[rules:conditions|Exhaustion]].)
  
 When you take an action: When you take an action:
  
-1. Identify the **Aspect** tied to the action  +1. Identify the **Aspect** tied to the action   
-2. Subtract your **Action Load** from that Aspect’s value  +2. Subtract your **Action Load** from the Aspect’s value   
-3. If the result is **greater than or equal to the *Action Cost***, you may take the action  +3. If the result is **greater than or equal to the Action Cost**, you may take the action   
-4. Perform the action and **add its Cost** to your **Action Load**.+4. Perform the action and **add its Cost** to your Action Load  
  
-Repeat as long as at least one Aspect minus Action Load allows for a legal action.+Repeat as long as your current Aspect values allow it.
  
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 | 🔖 Type     | ⏱️ Typical Cost | 📝 Examples                          | | 🔖 Type     | ⏱️ Typical Cost | 📝 Examples                          |
 |------------|------------------|-------------------------------------| |------------|------------------|-------------------------------------|
-| **Major** or more        | Attacks, big spells, special moves  |+| **Major** or more        | Attacks, big spells, special moves  |
 | **Minor**  | 0 or 1           | Utility effects, simple spells      | | **Minor**  | 0 or 1           | Utility effects, simple spells      |
 | **Free**   | 0                | Speaking briefly, dropping an item  | | **Free**   | 0                | Speaking briefly, dropping an item  |
  
-Some cards may specify a cost other than Action Load, such as marking a Stress — those are handled separately and explained on the ability card.+Some cards may also have **non-Load costs**, such as marking a Stress point.   
 +These will be explained on the card or feature.
  
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 ## 🔁 Acting on Other Turns ## 🔁 Acting on Other Turns
  
-You may act **outside your own turn** if you have remaining dice in the relevant Aspect.+You may act **outside your turn** if:
  
-Common cases include:+- You have remaining dice in the relevant **Aspect**   
 +- The action is valid in context (e.g., a counter, a parry, or aid)
  
-- 🛡️ **Defensive Reactions** (e.g., parry, shield) +These use the same rules:
-- ⚔️ **Interrupts** from Domain abilities +
-- 🤝 **Team Actions** to support allies +
- +
-These follow the same rules:+
  
 - Subtract current **Action Load** from the Aspect value   - Subtract current **Action Load** from the Aspect value  
-- If result > 0, you can act  +- If the result is greater than zero, you can act  
 - Add the action’s cost to your **Action Load** - Add the action’s cost to your **Action Load**
  
- \\\  +<WRAP tip> 
-📝 Unlike D&D, you're **not limited to one reaction per round** — act as often as you have capacity for it.+📝 **Tip:** Unlike in D&D, youre **not limited to one reaction per round**.   
 +Act as often as your remaining Aspect capacity allows. 
 +</WRAP>
  
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 ## ⏹️ Ending Your Turn ## ⏹️ Ending Your Turn
  
-You can end your turn **at any time**, even if you still have available actions.+You may end your turn **at any time**, even if you still have actions left.
  
 Why end early? Why end early?
  
-Reserve capacity for **reactions** +🛡️ Save capacity for **interrupts** or **reactions**   
-Allow for **Team Actions** +🤝 Be ready for **Team Actions**   
-Conserve dice for later turns or combos+🧠 Plan for combos on your next turn when Load resets
  
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 ## ⚡ Gaining More Actions ## ⚡ Gaining More Actions
  
-Some Domain features may:+Some features and Domains may:
  
-Let you **ignore Action Load** in specific circumstances   +🌀 **Ignore Action Load** under specific conditions   
-- Reduce or eliminate an action's cost   +💰 **Reduce** an actions cost   
-- Provide **free follow-up actions** or **combo moves**+🔁 Provide **free follow-up** or **combo actions**
  
-These effects will be **explicitly written** on the relevant card or rule.+Each of these is written clearly on the card or rule it comes from.
  
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 ## 🧠 Tactical Planning ## 🧠 Tactical Planning
  
-Managing your Action Load is a **core tactical element** of this system.+Managing your Action Load is a major part of tactical play.
  
-You might want to:+You might:
  
-- 💡 Use low-cost actions to stay flexible   +- 💡 Use low-cost actions to stay mobile or responsive   
-- 🛡️ Hold back for key interrupts or reactions   +- 🛡️ Hold back for critical defensive moves   
-🧨 Set up a big combo on your next turn when Load resets  +🎯 Delay part of your plan until the next round resets your Load  
  
-Smart pacing can mean the difference between survival and disaster.+<WRAP tip> 
 +🔎 **Tip:** Consider your whole round and likely enemy actions when choosing how much to commit  
 +Sometimes, doing less this turn lets you do more later. 
 +</WRAP>
  
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