**This is an old revision of the document!**
This is for my thoughts on Daggerheart. Note that at the current time this is before I have had the opportunity to play the game.
The Good
===== Heritage ===== I think that Ancestry is nicely done. Each Ancestry gets two features - this is simple and easy to manage.
Similarly, each Community having one feature is a good idea.
Duality Dice
The Bad
Duality Dice
===== Classes ===== First, the simple existence of classes causes the problems I have previously talked about, where it just isn't possible to pre-define all the archetypes people want to play.
Secondly, some of the class names are not as immediately recognizable as they should be. Sure, a player familiar with D&D would know what a Rogue implies, but what is a Seraph? Trying to name every archetype that someone might want to play is an impossible task.
===== Heritage ===== One downside of Ancestries is that the default list includes species that are a bit too fantastical.
I do think that adding a Background with a feature and maybe other things is something I would add back in.
===== Pronouns ===== WTF? There's no excuse for making this part of the rules. If people want to specify pronouns they should be allowed to, and the character name is where that would go. But including it as a rule, with a specific place for it on the character sheet is virtue signalling of the worst kind.