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other_todo [2025/06/17 22:19] – Ron Helwig | other_todo [2025/06/29 02:39] (current) – Ron Helwig | ||
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- | ====== System Name? ====== | + | # Other Things We Need to Do |
- | What are we going to call this? | + | |
- | * Aspect Web | + | This page collects naming ideas, system sidebars to write, and key design decisions that still need development or finalization. |
- | * Weavebound //" | + | |
- | * Fourfold Weave | + | |
- | * Loom of Fate | + | |
- | * Weave Your Fate | + | |
- | * Tapestry //“No classes. No limits. Just the path you weave.”// | + | |
- | * Destiny Loom | + | |
- | * Wyrdweave (Old Norse “Wyrd” = fate) //“Where every choice becomes a thread in your story.”// | + | |
- | * Fatespun | + | |
- | * Web of Fates | + | |
- | ====== D4 calculation sidebar ====== | + | ## System Name? |
- | Make a sidebar in the documentation to show how easy it is to add up D4s. Highlighting how it is likely that most dice can be paired to make 5s means most of the calculating is simply counting by 5s. | + | |
- | ====== Spell tags? ====== | + | What should the system be called? |
- | Arcane/ | + | |
- | tagged spells give Domains much more expressive power and open the door for hybrid casters or custom builds (e.g., a Fey Domain could grant access to both Nature and Arcane-tagged spells). You could even use tags like " | + | Possible names and taglines: |
- | ====== Magic Missile ====== | + | - **Aspect Web** |
- | * Auto-hits, bypassing AC/Evasion | + | - **Weavebound** — *" |
- | * Fires multiple darts | + | - **Fourfold Weave** |
- | * Low damage but very reliable | + | - **Loom of Fate** |
+ | - **Weave Your Fate** | ||
+ | - **Tapestry** — *"No classes. No limits. Just the path you weave." | ||
+ | - **Destiny Loom** | ||
+ | - **Wyrdweave** — *(Old Norse " | ||
+ | - **Fatespun** | ||
+ | - **Web of Fates** | ||
+ | |||
+ | Alternative approach: keep it generic as **"My RPG"**, reinforcing the idea that this is **your system to shape**. | ||
+ | |||
+ | ## D4 Calculation Sidebar | ||
+ | |||
+ | We now have a **sidebar for the documentation** demonstrating how easy it is to [add d4s](rules: | ||
+ | |||
+ | Eventually, consider making a **demo video** or short animation that visually shows how this pairing makes play faster than expected. | ||
+ | |||
+ | ## Spell Tags? | ||
+ | |||
+ | Introduce **spell tags** such as: | ||
+ | |||
+ | - **Arcane** | ||
+ | - **Divine** | ||
+ | - **Nature** | ||
+ | |||
+ | Benefits of tagging: | ||
+ | |||
+ | - **Domains** can grant access to one or more tags, rather than specific class-style lists | ||
+ | - Supports **hybrid casters** and custom builds | ||
+ | | ||
+ | - Enables new tags like: | ||
+ | | ||
+ | - *Healing* | ||
+ | - *Fire* | ||
+ | |||
+ | This avoids bloat while allowing **flexible, expressive magic access**. | ||
- | It should probably just create 2 or 3 darts that simply do 1 HP of damage each. | ||
- | Do we limit it so that each dart must hit a different target? | ||
- | Do we allow the character to cast it with more darts - possibly at higher tiers or with a cost? The cost could be incrementing the //used counter// and/or marking Stress. |