Welcome to My RPG Design Project
This site explores a new way to create, manage, curate, and play tabletop RPGs like Dungeons & Dragons—but without the baggage of legacy systems.
I’ve spent years imagining something more flexible, modular, and digital-native. Here, I document that evolving vision.
🔥 What’s the Big Idea?
D&D encourages homebrewing—but only within narrow limits. What if we tore down those limits entirely?
No fixed classes — Players build archetypes organically from a modular skill tree.
No rigid race lists — Create species collaboratively with your DM.
No baked-in lore — Languages, gods, and factions belong to the setting, not the system.
No one-size-fits-all ruleset — GMs curate what works for their table.
With modern tools, even radical flexibility becomes manageable.
Think “GitHub for RPGs”—but simpler.
🧠 Guiding Principles
The system I’m building is shaped by some key beliefs:
Modularity First – Core rules are minimal. Everything else is optional and overrideable.
Lore-Free Core – Mechanics are cleanly separated from setting.
Digital + Physical – Great tools for online play and for print-at-table.
Curated Systems – GMs craft their own rulesets by picking, pruning, and extending modules.
Player-Friendly – Visual cards, simple mechanics, and a smooth learning curve.
See the full list of Design Principles →
🧰 Current Goals & Resources
🔧 Active Design Areas
✅ Todo Lists
Character Sheet: A5 (landscape) – universal layout, no per-character clutter
Feature/Spell Cards: A6 (portrait) – modular abilities and traits
This layout supports both digital and printed play, empowering players to only carry what they use.
📌 Why Ditch Classes?
D&D’s class system was elegant in the 1970s. But today?
It locks players into archetypes that often don’t fit modern playstyles.
It requires endless subclasses just to keep up with creative players.
It struggles with edge cases (like the infamous Ranger).
Other systems (like GURPS or Daggerheart) explore alternatives—but none have nailed it and stayed accessible. That’s what I aim to fix.
🚧 What’s Next?
This site is a work in progress. As I continue to define the system, the following will grow:
A complete curated example ruleset
Printable materials for tables
A prototype of the digital curation interface
Example curated worlds and modules
🌱 Want to Explore?