Welcome to My RPG Design Project

This site explores a new way to create, manage, curate, and play tabletop RPGs like Dungeons & Dragons—but without the baggage of legacy systems.

I’ve spent years imagining something more flexible, modular, and digital-native. Here, I document that evolving vision.


🔥 What’s the Big Idea?

D&D encourages homebrewing—but only within narrow limits. What if we tore down those limits entirely?

With modern tools, even radical flexibility becomes manageable.

Think “GitHub for RPGs”—but simpler.

🧠 Guiding Principles

The system I’m building is shaped by some key beliefs:

See the full list of Design Principles →


🧰 Current Goals & Resources

🔧 Active Design Areas

✅ Todo Lists


📄 Paper-Friendly Tools

This layout supports both digital and printed play, empowering players to only carry what they use.


📌 Why Ditch Classes?

D&D’s class system was elegant in the 1970s. But today?

Other systems (like GURPS or Daggerheart) explore alternatives—but none have nailed it and stayed accessible. That’s what I aim to fix.


🚧 What’s Next?

This site is a work in progress. As I continue to define the system, the following will grow:


🌱 Want to Explore?

Start here:

Or dig into System Technical Vision & Plans →