Combat is handled in rounds, with each character taking a turn in sequence. Turn order is determined at the start of combat using an Initiative Check β a special kind of Aspect Check.
At the beginning of combat, each participant rolls an Aspect Check for Initiative using one of the following:
Most characters use Reflex, unless a Domain Feature or GM ruling allows a different choice.
The GM then ranks results from highest to lowest total to determine the order of turns.
If two or more characters roll the same total, use one of these methods:
Initiative only determines turn order.
Your ability to act is still limited by:
Tip: Going first can give momentum β but a well-timed turn later in the round may allow better reactions and setups.
You may delay your turn and act later in the same round.
π Example Use: You delay until your ally casts a buff spell, then act with full strength on your new turn.
For more narrative or collaborative pacing, you may use the Spotlight System:
π¬ This system emphasizes cinematic storytelling, teamwork, and shared spotlight time. It's ideal for groups who prefer flexibility over rigid tactical structure.