WeaponMaster Domain characters turn martial discipline and battlefield instinct into lethal precision. Whether trained as elite soldiers, self-taught gladiators, or veterans of a hundred skirmishes, WeaponMasters see combat as a craft—one that rewards mastery over brute strength. They adapt to every weapon, exploit enemy weaknesses, and strike with surgical impact. A WeaponMaster might be the seasoned captain whose voice cuts through chaos, or the lone duelist whose calm blade ends fights before they begin.
At Tier 1, WeaponMasters begin to show their control over weapons and battlefield flow. They gain the ability to push their weapon damage beyond the limits of ordinary attacks, striking with explosive bursts of force when opportunity allows. This tier introduces a focus on timing, precision, and battlefield adaptability—rewarding players who make smart decisions and recognize when to press an advantage.
When you roll the maximum value on a weapon’s damage die (including bonus dice from features), you may immediately roll an additional die of the same size and add it to the total. If that roll is also the maximum, you may repeat this.
You must mark 1 Stress to activate this feature, but only after seeing that one or more dice rolled their maximum.
This feature applies only to melee or ranged weapon attacks. It does not apply to spell damage. It only applies to unarmed strikes if a Feature adds a die specifically for unarmed strikes.
Choose two Domain Feature Cards from Tier 1.
You can read terrain like others read books. When scouting, traveling, or preparing for battle:
The bonus lasts until those allies are hit.
In most warrior cultures, your bearing, scars, and words command attention:
When you reduce a creature to 0 HP with a melee weapon attack, you may immediately make another melee attack against a different creature within 5 feet.
When a creature misses you with a melee attack, you may make a melee weapon attack against them.
When you hit a creature with a weapon attack, you apply pressure. The target must choose one:
You may always choose which Aspect to use when making a weapon attack, regardless of the weapon’s listed Aspects.
When all your damage dice roll below half (before modifiers), you may reroll one damage die.