Incantor Domain

Incantor Domain characters are living conduits of raw elemental power. Whether born with it, cursed by it, or awakened to it through traumatic events or ancient rites, they must learn to wield their chosen element—or be consumed by it.

Each Incantor is attuned to a single element such as fire, cold, or lightning. Through willpower and practice, they learn to shape this force into bolts, barriers, bursts, and eventually, catastrophes. The further they push their abilities, the more the element pushes back. The most powerful Incantors burn bright—but not for long.

Tier 1 Base Card: Incantor Initiate

At Tier 1, you begin to channel your element in focused bursts of power. You can strike at range or up close using your attuned element, and you may shape that element in minor ways with GM approval. These are not spells, and you require no components. You are the source.

This Domain uses the Willpower Aspect (WIS + CHA) for its action dice and rolls.

Core Feature: Elemental Attunement

Choose one element when you gain this Domain:

You gain the ability to make an Elemental Strike using your chosen element:

You may also attempt to use your element creatively (e.g., melt, chill, spark, etc.) with GM approval.

Nova Locked

You cannot spend Stress, HP, or Exhaustion to boost your powers at Tier 1. That capability unlocks at higher tiers once you've proven you can control your element.

Requirements to Advance to Tier 2 (complete 3):

Tier 1 Feature Cards – Incantor Domain

🔥 Extend (Combat – Active)

Action Load: +1 per increase

Your control grows—distance no longer protects them.

Double the range of your Elemental Strike or Elemental Barrier.


💥 Multiply Damage (Combat – Active)

Action Load: +1 per die

You focus the energy before release, then let it all go at once.

Add +1d8 to any elemental effect that deals damage for each additional Action Load spent beyond the base cost.


🌪 Cone (Combat AoE – Active)

Action Load: +1

A fan of force, flame, or frost—nothing escapes your reach.

Transform your Elemental Strike into a 15-foot cone.


🛡 Elemental Barrier (Defense – Reactive)

Action Load: 1

You raise a wall of elemental force to absorb or deflect an incoming blow.

When you are targeted by an attack, raise a barrier of your element as a reaction.

This barrier protects only you.

🎭 Sculpt Form (Utility – Active)

Action Load: 1

You shape your element into beasts, masks, or illusions—it is your paint and clay.

Animate your element in a visible form—e.g., a flaming dragon head, icy wings, or a swirling shield.


🔁 Redirect Flow (Combat Utility – Reactive)

Action Load: +1

The bolt twists midair, leaping to another target.

When your Elemental Strike hits, you may redirect it to a second target within 10 feet of the first.


🧱 Wall (Defense – Active)

Action Load: 2

Your element rises to block passage, sight, or harm.

Create a solid wall of your element (10 ft wide, 5 ft tall) until the start of your next turn or until destroyed.


🔎 Sense the Element (Exploration – Passive)

Action Load: None

You feel the presence of your element—where it gathers, burns, chills, or hums.

You can sense nearby sources of your element even through barriers, such as:

Tier 2 Base Card – Incantor Adept

You have survived the burn. Now you learn to wield it.

Most mortals recoil from raw elemental force. You welcomed it. Now, your body and soul begin to adapt. Your strikes burn hotter, crack colder, or shriek louder—and you’ve begun to understand how much of yourself you can give to make your power surge.

Core Feature: 💢 Blood Surge

When you make an Elemental Strike or other elemental attack that deals damage, you may mark 1 HP to trigger a Blood Surge.

This is your first Surge effect. Others may let you spend Stress or Exhaustion later. Greater power demands greater sacrifice.

Attribute Increase

Increase either your Wisdom or Charisma by 1. This possibly increase raises your Willpower Aspect, giving you more Action points to spend each turn.


Requirements to Advance to Tier 3 (complete 3):

Tier 2 Feature Cards – Incantor Domain

💢 Detonate Core (Combat AoE – Active)

Action Load: 2

You shape a dense knot of elemental force and detonate it at a distance.

Choose a point within 60 feet. All creatures in a 10-foot radius must make a Reflex Resistance Check.


💢 Elemental Resurgence (Recovery – Active)

Action Load: 1

You soothe pain, tension, or instability by applying elemental force in balance.

Choose yourself or a creature within 10 feet. Reduce their Stress by 1.


🛡 Shield Others (Defense – Reactive)

Action Load: 2

You hurl your element between your ally and danger.

When an ally within 15 feet is targeted by an attack, you may raise an Elemental Barrier between them and the attacker.


💢 Writhing Form (Battlefield Control – Active)

Action Load: 2

Your element takes shape—a beast, a blade, or something stranger.

Create a mobile elemental construct (e.g., serpent of fire, spinning disc of ice, writhing tendrils).


💢 Chain Reaction (Combat – Passive)

Action Load: 2

Your element arcs, fractures, or echoes—leaping again and again.

When your Elemental Strike hits, you may chain it to another nearby target.

This feature replaces “Redirect Flow” from Tier 1.

Tier 3 Base Card – Incantor Ascendant

You no longer fear the surge—you ride it.

You’ve mastered the element within your body. Now you master the one in your mind. By drawing on your mental and emotional reserves, you can fuel your elemental power in new ways—amplifying its range, form, and scale.

Core Feature: 💢 Blood Surge – Stress

You may now use Stress to fuel your Blood Surges instead of HP.

💢 HP is blood. Stress is spirit. One burns the body; the other, the soul.

Requirements to Advance to Tier 4 (complete 3):

Tier 3 Feature Cards – Incantor Domain

💢 Cataclysm Arc (Combat AoE – Active)

Action Load: 3

A sweeping arc of devastation.

Create a line 60 feet long and 10 feet wide originating from you.


💢 Elemental Avatar (Form – Active)

Action Load: 2 (plus concentration)

You become the storm, the glacier, the inferno.

You are wreathed in a semi-physical elemental form for 1 minute.


💢 Elemental Seal (Control – Active)

Action Load: 2

You seal off, bind, or suppress with elemental force.

Choose a target or object and apply a powerful elemental binding:


💢 Surge Cascade (Passive – Combo Enhancer)

Action Load: Variable

Your power expands beyond its initial shape, echoing outward.

When you deal damage to multiple targets using a Blood Surge, you may spend additional Action Points:

Stacks with Chain Reaction, Multiply Damage, and area effects.

Tier 4 Base Card – Incantor Master

You are the storm. You no longer borrow power—you are power.

There is no longer a line between you and your element. You can pull from your body, your mind, or both to unleash devastation on a scale few mortals can comprehend. But every heartbeat you give to your element brings you one breath closer to collapse.


Core Feature: 💢 Unleashed Blood Surge

You may now mark any number of HP and/or Stress to empower your elemental attacks.

For example:

  • Elemental Strike = 1d8 base
  • Spend +2 Action Load using Multiply Damage = 3d8 total
  • Spend 2 HP and 3 Stress = +5 × 3d8 = +15d8 to add from Blood Surge
  • Total: 18d8 damage

💢 You may use multiple Blood Surges per turn.

No other Domain may surpass you in raw power—but every strike leaves a mark on you.

Requirements to Complete the Domain (complete 3):

Tier 4 Feature Cards – Incantor Master


💥 Titanbreaker Strike (Combat Finisher – Active)

Action Load: 2

This is how gates break, walls fall, and giants stumble.

Once per rest, make a melee attack that ignores 5 points of each Damage Threshold.


🌪 Whirlwind of Wrath (Combat AoE – Active)

Action Load: 2 + 1 Stress

You are not a fighter. You are a natural disaster.

Unleash a destructive surge in a 10-foot radius around you. Each creature of your choice must make a Resistance Check.


🌀 Elemental Cataclysm (Environment – Active)

Action Load: 3 + concentration

You don’t just scorch the battlefield. You rewrite it.

Create hazardous terrain in a 30-foot radius that lasts while you concentrate. Choose your element’s effect:

You may move the zone 20 feet per turn with concentration. Creatures entering or ending turn in it take 2d8 damage (once per round)


💢 Wrath Incarnate (Form – Active)

Action Load: 2 + any cost

You are nothing but fury and form—burning bright before the fall.

Take on an ascendant elemental form for 1 minute or until you drop.

This is not a stance. This is a moment.

🛡 Purge and Mend (Support – Active)

Action Load: 2

You bathe another in elemental force—not to burn, but to renew.

Choose a creature within 15 feet. You may:

💢 You may Blood Surge to instead affect all allies in a 10-foot radius