🧠 Attributes

This system uses the six standard D&D-style attributes:

These six attributes define your character’s core physical and mental traits. However, unlike in traditional D&D, this system does not use modifiers based on these attributes. Instead, it uses the raw attribute scores directly to calculate Aspects, which are used for nearly all rolls.


🎲 Generating Attributes

The default method is the Standard Array:

15, 14, 13, 12, 10, 8

Assign these scores to your six attributes however best fits your character concept. This ensures fair starting power with meaningful differences between characters.

Some features, such as your Body Type, may adjust one attribute up by +1 and another down by –1 after this step.

🎛️ Alternate Generation Methods

Depending on your group’s play style or campaign tone, you can also use:

As long as all players use the same method, the game will stay balanced.


🧮 Why Attributes Aren’t Used Directly for Rolls

This system emphasizes combination over isolation.

Instead of applying a modifier to a single stat, most actions are resolved by an Aspect, which is the combination of two attributes. Each pair reflects a different kind of skill or mindset.