Principles

This page outlines the core principles and design goals that should guide the creation of a modular, flexible, and engaging RPG system. These principles can be used to evaluate any ruleset or inform the development of a new one, but we created these to make sure what we developed was what we wanted.


📚 No Lore in Core Rules

Core mechanics should be free of setting-specific lore.

Lore belongs in separate supplements, not the core rules.


🧠 Not Afraid of Math

Mathematics—especially basic arithmetic—is a valuable part of play.

Mechanics should reward clarity and quick thinking, not avoid numbers entirely.


📈 Manageable Complexity with Clear Progression

Character Complexity

Character options should be easy to manage during play.

A good rule of thumb: a character should rarely need to consider more than a dozen active options per turn.


Campaign Length

The system should support satisfying progression over a reasonable timeframe.


🔁 Use-Based Progression

Character growth should be based on action, not abstraction.

This supports narrative consistency and player agency in character development.


🎲 Bell Curve Over Flat RNG

Random outcomes should reflect skill and investment.


🧩 Modular Character Building

Character creation should be flexible and open-ended.

This allows players to create characters that match their vision and adapt over time.


🗂️ Sheet + Cards Model

Gameplay should support clarity and quick reference.

Benefits:


🧑‍🤝‍🧑 Built-In Teamwork

Systems should encourage and reward cooperation.

Good systems reward synergy, not just solo optimization.


🧭 Designed for All Pillars of Play

All parts of the system—character abilities, adventures, mechanics—should support:

Players should never feel like they’ve built a character who can only function in one of these areas. Every build should have the tools to engage in the full game world.


🧠 Growth Through Mastery

Progression should feel earned and intentional.

This encourages engaged and varied play, not just number-chasing.


⚙️ Modular by Design

All rules should be modular and replaceable.

A strong system supports customization by default.


🔄 Realistic Resting

Recovery mechanics should avoid full resets.

This supports a gritty, lived-in world and prevents abuse of rest cycles.


⏳ Structured Play for All Personalities

Not all players want to fight for spotlight time.


✅ Summary of Core Goals

Principle Goal
No baked-in lore Support all settings with neutral core rules
Math is good Encourage fast, simple arithmetic for smoother play
Complexity scales Easy to start, deep to master
Use-based growth Characters get better at what they do
Reward expertise Bell curve mechanics reflect investment
Modular characters Build without rigid classes or levels
Clean reference Sheet + card model for clarity and ease
Team-focused Encourage cooperation and synergy
Full gameplay support All options touch combat, travel, and roleplay
Growth via mastery Unlocks tied to meaningful use, not repetition
Modular system GMs can swap, edit, or omit without harm
Realistic recovery Resting is helpful but not an instant reset
Structured spotlight Turn-taking ensures equity and inclusion