This archive page preserves the reasoning behind the shift from the traditional d20 system to a d4 dice pool mechanic.
The d20 Test system (used in D&D 5e) is simple and widely recognized, but suffers from:
The d4 pool system emerged from a desire to:
If we were to simply change from using a single D20 to using a number of D4s we could roll a number of D4s equal to:
You sum the results. For attacks or spells, include the weapon or spell’s damage die in the roll.
Then:
Example: A fighter with +3 STR and +2 Proficiency uses a longsword (d8). They roll 5d4 + 1d8, subtract the target’s Evasion, and apply any remaining value as damage.Note that the max roll of 5d4 is 20, simulating a D20 roll but with a smooth bell curve.
By reducing your dice pool with each action, the system naturally limits multi-action abuse:
This replaces D&D’s Action/Bonus/Reaction system with something more fluid but self-limiting.
Modeled as adding or removing d4s:
Multiple stacks add/remove more dice. It’s a smooth mechanic that stacks intuitively.
For powerful effects (like spells with high damage), the player may:
This creates tactical tension: ensure a hit, or go for full damage?
At first glance, using a pool of D6s might seem better than a pool of D4s. The variance is greater while still being a solid bell curve of probability. But there are a few problems.
The first is that when rolling D6s it is harder to easily total the results. Using D4s leads to most rolls are mostly pairs adding to 5, making addition quick and easy. That isn't true with D6 pools.
The second is that the variance between low-skilled and high-skilled characters is too vast. Trying to determine the number of dice to roll matches up pretty well with D4s but not D6s. An example might clarify.
Compare the min and max possible rolls of two different pool sizes, related to their Attribute Modifier.
# of Die | D4 Min | D4 Max | D6 Min | D6 Max |
---|---|---|---|---|
2 | 2 | 8 | 2 | 12 |
5 | 5 | 20 | 5 | 30 |
You can see that when using D4s it more closely resembles the results when using a single D20. The maximum a skilled character can roll is in line with what we'd expect. But the max result for a skilled character when using D6s is much higher than we'd expect.
So this means we would either need to create a different method of figuring out how many dice to roll, or expand the way we calculate success/failure. Doing the latter adds the problem of converting from standard D&D sources.
But by staying with a D4 pool we can easily calculate the number of dice while making translations from D&D sources a breeze.