Aspect Web Rationale

This page documents the reasoning behind replacing traditional skills and saving throws with a system of Aspects, derived from attribute pairings.

The Problem with Skills

The D&D skill list:

Saving Throws also suffer from:

Why Attribute Pairings?

By pairing each attribute with every other we get 15 Aspects that:

Each Aspect has a clear theme:

This creates a web of character capabilities—tightly integrated and reusable across systems.

Replacing Skills and Saves

Every challenge—whether resisting poison, picking a lock, or persuading a merchant—can be resolved with an Aspect check.

Advantages:

Mapping to 5e Skills

We created conversion tables to help understand where old skills fit:

This not only retains compatibility—it improves logic and flexibility.

Concentration Checks

Replacing saves means spells like Hold Person or Fear must call for Aspect checks.

Common checks include:

This provides flavorful variation depending on the source of the threat.

Summary

The Aspect Web:

It’s not just a replacement for skills/saves—it’s a lens through which the whole game world is understood.