# Welcome to My RPG Design Project This site explores a new way to **create, manage, curate, and play** tabletop RPGs like *Dungeons & Dragons*—but without the baggage of legacy systems. I’ve spent years imagining something more flexible, modular, and digital-native. Here, I document that evolving vision. --- ## 🔥 What’s the Big Idea? **D&D encourages homebrewing—but only within narrow limits.** What if we tore down those limits entirely? - **No fixed classes** — Players build archetypes organically from a modular skill tree. - **No rigid race lists** — Create species collaboratively with your DM. - **No baked-in lore** — Languages, gods, and factions belong to the *setting*, not the *system*. - **No one-size-fits-all ruleset** — GMs curate what works for *their* table. With modern tools, even radical flexibility becomes manageable. > _Think “GitHub for RPGs”—but simpler._ --- ## 🧠 Guiding Principles The system I’m building is shaped by some key beliefs: - **Modularity First** – Core rules are minimal. Everything else is optional and overrideable. - **Lore-Free Core** – Mechanics are cleanly separated from setting. - **Digital + Physical** – Great tools for online play *and* for print-at-table. - **Curated Systems** – GMs craft their own rulesets by picking, pruning, and extending modules. - **Player-Friendly** – Visual cards, simple mechanics, and a smooth learning curve. See the full list of [Design Principles →](principles) --- ## 🧰 Current Goals & Resources ### 🔧 Active Design Areas - [Research Tasks](research_todo) — Open questions and inspirations - [Design Archives](design_archive:start) — Notes on past decisions and iterations - [System Technical Vision](system:start) — Plans for a digital rule curation system ### ✅ Todo Lists - [Other Tasks](other_todo) - [Configuration/Website Tasks](config_todo) --- ## 📄 Paper-Friendly Tools - **Character Sheet:** A5 (landscape) – universal layout, no per-character clutter - **Feature/Spell Cards:** A6 (portrait) – modular abilities and traits This layout supports both digital and printed play, empowering players to only carry what they use. --- ## 📌 Why Ditch Classes? D&D’s class system was elegant in the 1970s. But today? - It **locks players into archetypes** that often don’t fit modern playstyles. - It **requires endless subclasses** just to keep up with creative players. - It **struggles with edge cases** (like the infamous *Ranger*). Other systems (like GURPS or Daggerheart) explore alternatives—but none have nailed it *and* stayed accessible. That’s what I aim to fix. --- ## 🚧 What’s Next? This site is a work in progress. As I continue to define the system, the following will grow: - A complete curated example ruleset - Printable materials for tables - A prototype of the digital curation interface - Example curated worlds and modules --- ## 🌱 Want to Explore? Start here: - [Design Principles](principles) - [Design Archives](design_archive:start) - [Research Tasks](research_todo) Or dig into [System Technical Vision & Plans →](system:start)