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# 🤝 Team Actions
This system encourages **collaboration** and **tactical play**.
A **Team Action** lets you act **outside your turn** to support an ally—boosting attacks, defending, or combining effects.
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## 💡 What Is a Team Action?
A **Team Action** is any action a player takes on **another player’s turn** to directly help them.
📘 **Examples include:**
- Boosting an ally’s **attack roll**
- Reducing **damage** they would take
- Adding **elemental energy** to their spell
- Helping with a **skill check**
- Interrupting or distracting an **enemy**
Every Domain is encouraged to include **at least one feature** that enables a Team Action.
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## 🌀 Taking a Team Action
Team Actions follow the **normal action rules**:
1. Subtract your **Action Load** from the relevant **Aspect**
2. If the result > 0, you may act
3. Perform the action and **increase Action Load** by its cost
🧠 You can take **multiple Team Actions per round**
— as long as your Aspect values support them.
Even though it’s not your turn, **Action Load still limits** how often you can help.
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## 🔁 Team Action Examples
🧪 **Examples from Domains:**
- 🎵 **Bard** – Spend 1 point to grant **Advantage** to an ally’s roll
- 🔥 **Sorcerer** – Infuse an ally’s spell with **elemental energy**
- 🛡️ **Guardian** – Impose **Disadvantage** on an enemy’s attack
- 🧭 **Tactician** – Spend 2 points to let an ally move without provoking
Rewrite these to refer to Domains, using actual Features
Feature cards will define the **cost**, **trigger**, and **effect** of each Team Action.
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## 🕓 Timing and Declaration
Team Actions are usually **reactions** to:
- An ally declaring an action
- An enemy triggering a threat
- A specific condition on a feature card
Declare your intent **quickly and clearly**—pacing is important!
The **GM has final say** on whether the timing is valid.
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## 🧬 Coordination Bonuses
When players work together creatively, the GM may reward them:
🎁 **Possible Coordination Rewards:**
- Advantage on key rolls
- Extra damage or bonus effects
- Reduced Action Load cost
- Story-based inspiration or momentum
Describing a cool combo in-character can bring big payoff—encourage synergy!
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## ✅ Summary
- **Team Actions** are a key tool for tactical teamwork
- Each Domain should support them
- **Action Load rules still apply**, even outside your turn
- Creative combos and group tactics are rewarded