<< ^ ^ rules:what_is_a_rpg >> # Welcome to the Rules Welcome to your new tabletop RPG system (still to be named!). This is a **flexible, modular game** designed to grow with your world, your players, and your imagination. Whether you're a veteran game master or brand new to RPGs, this guide will walk you through a system that is both **intuitive and expandable**. ## What This Game Is This system replaces traditional RPG classes and levels with a flexible framework built from: - **Domains** — modular archetypes that define your character’s focus and growth - **Aspects** — attribute pairings that drive action resolution and define your strengths - A unique **d4-based dice pool system** — quick, expressive rolls based on your Aspects Characters grow by what they **accomplish and explore**, not what class they picked. Progression is narrative-driven, modular, and shaped by in-world milestones. ## What Makes This System Different - ❌ No classes or levels — choose two **Domains** from a large selection to define your character - 🎲 All rolls use **d4 dice pools** — based on your Aspect values - 📈 Modular growth through **Domain Tiers**, unlocked by narrative achievement - ⚔️ Streamlined action economy — actions consume dice from your pool - 🛡️ Realistic durability using **HP**, **Stress**, and **Damage Thresholds** - 🧥 Supports both unarmored and armored defense using **Serious** and **Critical Thresholds** - 🧭 Progression is tied to **use and development**, not XP - 📚 Designed for focused, story-rich, time-limited campaigns ## Why Use This System Use this system if you want: - A clean and flexible ruleset for custom world-building - A more intuitive and narrative-driven way to grow characters - Rules that work for both kids and adults - Fewer overloaded spell lists and edge-case rules - Built-in support for gritty survival or epic fantasy ## How to Use This Guide This ruleset is structured like a book: - Each page includes **“Next” and “Previous” links** - A dynamic **table of contents** appears below - You can read straight through or skip around freely Every part of the system is designed to stand alone, so feel free to **mix, match, or remove** components based on your group’s needs. The modular design is intentional. *[Some parts might have dependencies on other parts, but we will try to point that out and offer alternatives.]* > See the [[::principles|Principles]] page to learn more about the philosophy behind the system. ## What's in the Guide This handbook includes: - 📊 [[rules:attributes|Attributes]] and [[rules:aspects|Aspects]] - 🎲 [[rules:dice_pool|The d4 Dice Pool]] system (Aspect-based rolling) - 😩 [[rules:stress|Stress]], [[rules:resting|Rests]], and [[rules:combat|Combat]] - ⏱️ [[rules:initiative|Initiative]] and [[rules:actions|Actions & Features]] - 🧩 [[rules:domains|Domains]] and Domain progression - 🔮 [[rules:spells:start|Spells]] and tagged magic types - 🧬 [[rules:species|Species]], [[rules:body_types|Body Types]], and customization - 📈 [[rules:progression|Advancement]] and long-term character development - 🧠 Optional mechanics for teamwork, off-turn actions, and GM customizations ## Handbook Table of Contents