<< rules:spells:divine:start ^ rules:start ^ rules:resting >> # Nature Spells ## Snapping Vine **Tags:** Nature, Ranged, Cantrip \\\ **Aspect:** Willpower \\\ **Range:** 60 feet \\\ **Target:** One creature \\\ **Action Cost:** 1 \\\ **Effect:** You cause a vine or root to snap out of the ground at a point within range, attacking a creature in that spot. - The target takes **1d6 Bludgeoning or Slashing damage**, increasing by **+1d6 per caster Tier** (max 4d). - This spell **requires an attack roll**. It can miss. ## Herbal Healing **Tags:** Nature \\\ **Aspect:** Insight \\\ **Range:** Touch \\\ **Target:** One creature \\\ **Action Cost:** 2 \\\ **Effect:** You quickly apply a poultice of herbs to a willing creature. They are healed 1d4 HP. ## Vine Overgrowth **Tags:** Nature \\\ **Aspect:** Willpower \\\ **Range:** 90 feet \\\ **Duration:** 5 rounds \\\ **Action Cost:** 2 \\\ **Effect:** You cause the ground in a 10'x10' area to become overgrown with vines and other plants. - Movement through this area is slowed by half. - You may increase the area covered by another 10'x10' for each additional Action Point you spend. ## Thorny Overgrowth **Tags:** Nature \\\ **Aspect:** Willpower \\\ **Range:** 90 feet \\\ **Duration:** 10 rounds \\\ **Action Cost:** 3 \\\ **Effect:** You cause the ground in a 10'x10' area to become overgrown with vines and other plants. - Movement through this area is slowed by half. - Any creature moving through this area takes 1d4 direct Piercing damage (*ignoring Evasion*) for every 5 feet they move - You may increase the area covered by another 10'x10' for each additional Action Point you spend.