<< rules:spells:arcane:start ^ rules:start ^ rules:spells:nature:start >> # Divine Spells ## Blessing of Life Basically Spare the Dying, if a character is dying (they chose Risk Fate and rolled a 2 or 3) they are treated as if they rolled a 4 and so are stabilized at 0 HP but will live. ## Blessing of Healing Cure Wounds? Healing Word? ## Divine Strike Basically Guiding Bolt ## Blessed Ward Basically Sanctuary